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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

RCX not taking advantage of hardware...

Brandon Fraley

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When either playing back clips or transcoding, RCX is only pushing the processors about 50% and I just upgraded my ram from 4 gigs to 16, and it's not using any more of it than it had before.

Any ideas on how to get the software to take advantage of the hardware?

THANKS! :)

-B
 
REDCine-X is not multicore optimized. My guess is that takes a whole lot of programming and they are more relying on the RED rocket.
 
For transcoding:

Before RR, I used to use the redline terminal.
RCX is offering to output the encode into batch scripts, which makes it easier now.

I found that if I run one terminal redline it uses 2 cores to max.
Ergo 4 terminals for an 8-core for example.

This should guarantee you 780% - 790% processor usage.

I used to run it on 5 mac pro's at once for a core melt.
Now trying to do the same with RR... :-D
 
As always we are working to improve multicore support. As far as memory goes, RCX will most definitely take advantage of it if there. Make sure you are using a 64 bit build and have set your Maximum Memory Usage (Preferences -> Playback) all the way up to 100%.

David
 
As always we are working to improve multicore support. As far as memory goes, RCX will most definitely take advantage of it if there. Make sure you are using a 64 bit build and have set your Maximum Memory Usage (Preferences -> Playback) all the way up to 100%.

David

David - what about GPU/CUDA support with REDCINE-X and the API used by Fusion, Premiere, etc. to debayer?

I know it might initially feel to you like it would cannibalize your ROCKET card and reduce revenue - but it would make the cost of entry lower for Scarlet and Epic users.

Once you get them into a RED camera rather than a competing product, you'll have them for life for all the other RED accessories and additions.

If their perception is that you need a rocket to use R3D files, this will cut your market regardless of the reality. Having CUDA support would certainly blunt Boom's articles and comments.

The studios will always buy 5 ROCKETS anyway for their workstations and want better-than-real-time, but ... not everyone can afford that.

I don't have another PCIe slot available, so even if I came up with the cash (not really an option, the Scarlet is going to tap me out), I'm out of luck.

Whatever makes the initial decision to buy a Scarlet or Epic easier, will end up making you money in the long run.

Thanks.
 
REDCine-X is not multicore optimized. My guess is that takes a whole lot of programming and they are more relying on the RED rocket.

Both are not true
 
Les: thanks for the feedback. We understand what you want, and we're always looking at available and emerging technologies.
 
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Brandon, By using hardware acceleration such as GPU and/or Red Rocket the software actually uses LESS CPU and/or less RAM. Trust me, you do not want any software use anywhere near 100% of the CPU or the memory.

Performance tuning, concurrent processing, memory management, etc are much more complex than what laymen think. Most programmers don't understand it either, but that's a different issue :)

When either playing back clips or transcoding, RCX is only pushing the processors about 50% and I just upgraded my ram from 4 gigs to 16, and it's not using any more of it than it had before.

Any ideas on how to get the software to take advantage of the hardware?

THANKS! :)

-B
 
As always we are working to improve multicore support. As far as memory goes, RCX will most definitely take advantage of it if there. Make sure you are using a 64 bit build and have set your Maximum Memory Usage (Preferences -> Playback) all the way up to 100%.
David




A simple question about RedCine:

Will it run 4K files smoother on a 2 cpu x4 cores - or on a 4 cpu x2 cores workstation.
In other words would RedCine take more advantage from a multiprocessor with less cores or from a multycore and less CPUs? (given the same number of total cores)

Same question applies to Da Vinci.

Does anybody happen to know some facts on this?
 
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