- Banned
- #41
Conrad Hunziker
Banned
- Joined
- Mar 9, 2008
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- Location
- Los Angeles, CA
- Website
- www.r3ddata.com
I'm curious about some of your guys procedures for checking the R3D files as to make sure none of them are corrupt. (I have not seen any corrupt files yet).
Is playing the proxy files enough?
And if you find a corrupt file - what is usually the signs (it just not playing)?
For the features I have advised/setup their systems, I always recommend the following during the visual inspection stage of their data management:
- play each proxy file at the base frame rate - ie 23.98, 24, 25, 29.97. This may mean playing a lower res proxy file for their system, then checking focus or other items in a larger res file later. The point here is to decode each and every frame.
- play it from a copied destination first, then if that has issues I would advise to check the source.
- listen for correct/good audio (if applicable)
- watch for green/black frames, stuttering frames or interior frame corruption.
Lots of people I know just scrub through the proxy files. That method will show green/black frames (which are usually dropped frames), but wont show interior frame corruption (i.e. codec errors). With some of the early versions of build 16, you would only see interior frame corruption when you played back at full speed, not when scrubbing.
Usually the footage right up to the frame before a corruption is good and the footage the frame after is fine. You could use all that footage around a corrupted frame without issue, you would just need to cut around the corrupted frame. However, re-shooting it or selecting an alternate take would be better, IMHO.