Peter Moretti
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The word was you had to use a Quadro card for reliable performance with post production apps. Avid helped to promote this belief, as only Quadro cards were certified, and non-Quadro cards were disabled for GPU acceleration.
That started to change as Premiere made serious inroads into post, and people were finding better performance in their home gaming rig than their office workstation.
Enter more heavily GPU reliant programs like Resolve, and the race was to get the fastest GPU for your $, and that's always a GeForce.
Quadros were explained away by being the result of savvy NVidia marketing, good openGL performance with CAD apps with old code bases, and superior double floating precision performance. None of these should help modern post production software (which use at the most 32-bit (single precision) float).
But have we been deceived a bit? SGO seems to think so.
Here's a summary of the points they make:
1. Mistika is highly optimized to take advantage of the benefits of Quadro cards.
2. Quadro cards allow for simultaneous bi-directional communication between the GPU and RAM, while GeForce cards do not.
3. Quadro cards are more accurate than GeForce cards. So GeForce cards could add noticeable image degradation when working with high precision file formats. I'm assuming R3D, 12-bit versions of codecs like ProRes and DNxHR, Arri RAW, Cinema DNG, Canon RAW Light, etc. fall into this category.
4. Quadro cards are more reliable.
Point 3. has me the most intrigued/concerned.
Point 2. is also interesting, as most benchmarks are not performed with a Decklink card and external display attached. And it's something I've never heard before about Quadro cards.
Here's a link to the SGO whitepaper on the this topic:
https://support.sgo.es/support/solutions/articles/1000247927-nvidia-quadro-or-g-force-
That started to change as Premiere made serious inroads into post, and people were finding better performance in their home gaming rig than their office workstation.
Enter more heavily GPU reliant programs like Resolve, and the race was to get the fastest GPU for your $, and that's always a GeForce.
Quadros were explained away by being the result of savvy NVidia marketing, good openGL performance with CAD apps with old code bases, and superior double floating precision performance. None of these should help modern post production software (which use at the most 32-bit (single precision) float).
But have we been deceived a bit? SGO seems to think so.
Here's a summary of the points they make:
1. Mistika is highly optimized to take advantage of the benefits of Quadro cards.
2. Quadro cards allow for simultaneous bi-directional communication between the GPU and RAM, while GeForce cards do not.
3. Quadro cards are more accurate than GeForce cards. So GeForce cards could add noticeable image degradation when working with high precision file formats. I'm assuming R3D, 12-bit versions of codecs like ProRes and DNxHR, Arri RAW, Cinema DNG, Canon RAW Light, etc. fall into this category.
4. Quadro cards are more reliable.
Point 3. has me the most intrigued/concerned.
Point 2. is also interesting, as most benchmarks are not performed with a Decklink card and external display attached. And it's something I've never heard before about Quadro cards.
Here's a link to the SGO whitepaper on the this topic:
https://support.sgo.es/support/solutions/articles/1000247927-nvidia-quadro-or-g-force-