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QuadHD/4k Workflow Speed Tips & Questions

PatrickFaith

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I was hoping you guys could share any QuadHD/4k workflow tips ... specially related to workflow speed. I primarily work in nuke, and I was noticing a lot of my end to end workflow time was occurring in compositing. Here's setting's I have found useful in drastically speeding things up (but I'm not an expert on 4k workflow, so take this with a grain of salt ... and would appreciate it if others could correct these settings):

On the "project Settings" I select "proxy mode", "scale","proxyscale=.25" and "readproxy files = if larger" (i am thinking maybe the readproxy files should be set to always?).
I use the ctrl-p to toggle the proxy mode (when i do file write operations i turn this off, i also am having problems with this toggle, and sometimes i have to clear cache or my write nodes mess up for some reason).
I use the "downrez" mode at 1, (i'm using the proxy rather then downrezing, i am not sure when to use downrezing over proxy)
On the "preferences" i set "localize to" to my fast SSD drive.
I click on "flip book this viewer" with the "background" setting on. (I am not sure exactly when i should do this vs do play (caching) in the main viewer).

Anyway, doing these things makes my workflow go about the same speed as a normal 1080p workflow (if i don't use these type of settings my workflow is about 6 times slower then 1080p). Any other hints or comments on speeding up 4k workflow will be greatly appreciated. I btw composite from a quadhd DI openexr zips file rather then the raw r3d (also over half my files are vfx openxr). On my red images, i am often doing complex warping on them, so I am doing complex operations on the red data.

---- answers --- I am just going to append to this starting post ... assuming someone wants to speed up their 4k workflow

>> I use the "downrez" mode at 1, (i'm using the proxy rather then downrezing, i am not sure when to use downrezing over proxy)
Use the downrez mode when your doing a lot of roto work. Also look to masking via color grading instead of roto work on anything organic (like mask foreground branches rather then roto branches/leaves in the foreground).

Here's a nuke link (http://www.nukepedia.com/written-tu...mising-nuke-and-creating-efficient-workflows/ ) isn't for 4k but is ok.

I'm still missing a lot of information on 4k linux network rendering (to me 4k needs different settings since the sizes of disk to ram to graphics card is a bit different).
 
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