mikeburton
Well-known member
That is incorrect. A DPX file use 32 bits per pixel. That means that the size of the file in bits would be 4096x2304x32, or approx. 302,000,000. In bytes, that would be 302000000/8, or approx. 36 megabytes. Per second, that would be 36x24, or approximately 864 MB/sec. That would be the base rate you would need. Since all storage systems have overhead, you usually figure to need at least 1GB/sec to play it reliably.
The data rate for 4K Prores 4444 is similar to that of uncompressed HD (which is roughly 1.4Gb). Many systems are more than capable of handling that. As for "advantages," that depends on what you're doing. If you're doing color grading, it often helps to have the deeper bit depth to allow for more precision. If you're doing visual effects, it helps considerably to have more information for matte extractions and accurate rotoscoping. If you're doing basic creative editing, I would argue that you don't need 4K at all, and that it really only serves a purpose during final finishing, which of course depends on what kind of pipeline you've set up. Some people here seem to want a pipeline that eliminates the concept of offline and online. Others - including nearly all major finishing facilities and essentially anyone doing studio level work - never do that because the level of perfection required in that environment and the need for integrating material from many different sources (original photography, multiple VFX vendors, etc.) while maintaining a consistent color pipeline makes working with uncompressed RGB files (usually in the form of DPX or EXR) almost imperative.
I agree with all the concepts of offline/online workflow pretty much everything else you mentioned above. I would just add that in smaller films that do have quite a bit of VFX work but perhaps not as much as a 100mil tentpole blockbuster, that finishing (not offlining) in 4K ProRes4444 is perhaps a good choice for bandwidth purposes. And since you'd be transcoding from RAW to 4K ProRes4444 its conceivable that DPX's could then be created for the VFX vendors and then output back to the Color Facility at ProRes4444 maintaining a fairly "lossless" to the eye delivery in which color consistency could be maintained.
It works in Television as i'm sure you are well aware, especially when the show shoots Alexa to ProRes4444 and then delivery to the vendors needs to maintain this same workflow ie ProRes4444 Master for grading. Only difference being the resolution and file size of course is typically 1080p instead of 4K. Oh, and you're not debayering anything but we are supposing with a RED RAW Captured show the debayer is happening "correctly" in the dailies process or by the finishing facility creating ProRes444 for mastering. Of course, this is all about maintaining the biggest bang for the hardware buck and not necessarily taking into account the essential fact you mentioned that a deeper bit depth will achieve better results for keying, roto work and color grading. BUT, the visual difference in the end result is often not going to be felt by the audience and hence the ProRes4444 workflow is a less expensive, best bang for the buck workflow alternative to DPX where VFX is a factor which is a pretty large percentage of most shows.
In my expereince with using a ProRes4444 4K pipe you need approximately 350MB's sustained to maintain enough IO bandwidth and between 1,000MB's-1,200MB's for 4K (4096x2304) DPX.