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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Premiere CS6 anything but smooth (6.0.1 made it worse!)

Nobody named Paul here :)


I'll give it a shot when I have a moment.

Although... why did Premiere Pro 6.0.0 work with both GPUs and the RED Rocket when 6.0.1 does not?



Sorry about the typo... Maybe it's time for a visit to the eye doctor. :(

Not sure exactly if the patch has any impact on multiple GPU's but I'm hopeful that we can at least isolate whether or not that it's related.

Keep me posted and good luck.


Wes
 
Wes, I've got a wild stab in the dark for you. Do you think the issues I'm experiencing might have been caused by this chain of events:

1) Install Premiere Pro 6.0.0 when RED Rocket has driver 1.4.19 installed
2) Update Premiere Pro to 6.0.1
3) Update RED Rocket driver to 1.4.27
4) Run Premiere Pro 6.0.1

What do you think?
 
Another Reduser was experiencing issues with RED Rocket and Premiere Pro and posted about it on another thread. Wes Howell replied in the thread:

Wes Howell said:
I've recently seen a bug where disabling the Rocket puts it in a state where it isn't re-enabled in the same project.
(I have logged a bug on this)

Can you try the following please?

Disable the rocket and close Premiere.
Open a new project and import new r3D media.
(verify that when you access source settings that the rocket is turned off)
No turn it back on and see if it works.

I tested this a moment ago - and it appears to have solved the problem!

Having disabled Rocket in clip Source Settings, I closed Premiere, re-started it, created a new project and dropped in a high fps 3840x2160 file. Went to clip Source Settings (which showed Use Rocket: NONE) and selected Use Rocket: "One (If Available)".

Exited Source Settings and pressed Space: clip began playing in Program Monitor very nice and smooth.

Desktop monitoring gadgets reported this during playback:
CPU 8%
GTX 580 18%
GTX 460 8%

I'll do some more testing but at the moment it looks like the problem's been licked. Thanks, Wes!
 
I'm having issues with not seeing REDcolor3 and REDgamma3 and I have the latest version of Premiere and I d/led the latest RED Epic Importer here: http://labs.adobe.com/downloads/redepic_importer.html

Still no luck... What is the relevant directory where I need to copy those files to?

Right Click Premiere cs6 > show package contents > then go into the two folders and replace the files with the new ones you downloaded. There are instructions located in the read me "release notes" file in the download.
 
Thanks Matt!

I'm on a PC, so for those who need a quick answer to my situation, I found the installation documentation here: http://labsdownload.adobe.com/pub/labs/redepic_importer/redepic_importer_install_cs6.pdf

Basically, you need to copy & replace the two files into these directories:
Premiere Pro on Windows:

ImporterREDServer.exe
C:\Program Files\Adobe\Adobe Premiere Pro CS6\32

ImporterRED.prm
C:\Program Files\Adobe\Adobe Premiere Pro CS6\Plug-*‐ins\Common
 
Uh oh I spoke too soon.. Everything was working fine until I exited the program and re-launched. Now, none of my r3d files are playing back - they're all stuck on Media Pending and I can't play anything, all I hear is audio. I tried starting a new project with new imports with no luck. Any ideas?
 
Uh oh I spoke too soon.. Everything was working fine until I exited the program and re-launched. Now, none of my r3d files are playing back - they're all stuck on Media Pending and I can't play anything, all I hear is audio. I tried starting a new project with new imports with no luck. Any ideas?

There must be an issue with the red importer file. Try installing it again.
 
Welp, spoke too soon. Premiere stopped using Rocket and the trick described above is not helping. Something else is afoot.
 
Discovered something quite interesting!

I first noticed that when Rocket was enabled, a clip in Source Monitor played very smoothly (using Rocket and CUDA), but when attempting playback in Program Monitor the image remained in freeze frame while timecode advanced. And this happened even when the smoothly playing clip from Source Monitor was on the timeline and tried to play in Program Monitor. Disabling Rocket in Source Settings resulted in poor playback in Source Monitor, but smooth playback in Program Monitor.

I got to thinking what could be the cause of this -- and noticed that I had set Source Monitor playback resolution to Full, while Program Monitor playback was set to 1/2. So I set both to 1/2 playback resolution and enabled Rocket. Playback in both monitors was abysmal.

Next I set both monitors for Full playback resolution... and Hey Presto! Smooth playback in both monitors, using Rocket and CUDA!

So for some odd reason, my Premiere installation only uses Rocket when playback resolution is set to Full.
 
Just me, then?
 
Not seeing this on my Mac. However, I believe we are using different firmwares on our RR's.
 
Not seeing this on my Mac. However, I believe we are using different firmwares on our RR's.
Not to mention entirely different computers!

Wes, I'm not doing anything "serious" (i.e. commercial in nature) with my setup at the moment. I would be happy to help Adobe improve their software by testing software patches, editing Windows registry keys or what-have-you. Just as long as Adobe is not sweeping all this under the rug by blaming a second GPU, OK? :)
 
Not to mention entirely different computers!

Wes, I'm not doing anything "serious" (i.e. commercial in nature) with my setup at the moment. I would be happy to help Adobe improve their software by testing software patches, editing Windows registry keys or what-have-you. Just as long as Adobe is not sweeping all this under the rug by blaming a second GPU, OK? :)


Hi Petri,

Often times, breaking the issue into simpler chunks (or simplifying) is the best way to isolate the issue. That's what we did when we got your RR working again.

I didn't blame your problems on the 2nd GPU, but there have been issues reported when using multiple GPUs and Premiere does not use more than one GPU for CUDA anyway. I just asked for you to try it so we could isolate the issue. Nobody is trying to sweep anything under the rug. After all, I have been trying to help you. :) Many people are using the Rocket with Adobe tools without issue.

There are many things that could contribute to your issue. I don't feel it's fair for you make the assumption that the issues are 100% due to Adobe software at this point - we haven't been able to determine that yet. However, if that's the case I'm more than happy to log a bug and help get the issue resolved.

In order to figure out what's going on we need to be methodical and break this down bit by bit. I'm willing to help you do that.
 
Petri,

Would you please let me know what formats or RED files you're working with. I was able to repro the RED Rocket issue with 5k HD content. (unable to repro when not using the card)
I will log a bug on this tomorrow morning and any information that you may have available would be useful.

Also, it makes me wonder if there's a chance that some of the other performance issues are related to particular resolutions / frame sizes?

LMK,
Wes
 
I didn't blame your problems on the 2nd GPU, but there have been issues reported when using multiple GPUs and Premiere does not use more than one GPU for CUDA anyway. I just asked for you to try it so we could isolate the issue. Nobody is trying to sweep anything under the rug. After all, I have been trying to help you. :) (snip) There are many things that could contribute to your issue. I don't feel it's fair for you make the assumption that the issues are 100% due to Adobe software at this point - we haven't been able to determine that yet.
Wes, I want you to know I really appreciate all your help. The time you spend on Reduser speaks well of you and Adobe. I also understand why you brought up the 2nd GPU; I do quality assurance for a living and debugging stuff is an integral part of it. But I also happen to have a degree of some sort in IT and some of the coursework included programming in C+ and Cobol (I know!). The old saying, "There's a bug in your program", still applies :)

The point I was trying to make was that there's inherently nothing in a dual-GPU + RR setup that would prohibit it from working. Case in point: Resolve. BMD managed the trick and I'm 100% sure Adobe will too.

In fact, Adobe already has: Premiere uses one GPU for display, another GPU for CUDA and RR for debayering -- exactly like Resolve does. I only need to set playback resolution to Full and Robert's your father's brother! In other words, Premiere is very nearly there.

I live in hope that the solution also solves the issue of very slow direct exports. I'm pretty certain these two issues are very much related. Export module can't access CUDA and/or RR resources, much the same way Premiere can't access those resources for playback.
 
Would you please let me know what formats or RED files you're working with.
The 2-minute sequence I've been using to test Premiere contains the following R3D formats/files:

4800x2700 @ 96 fps (24fps baseline), REDcode 12:1
2880x1620 @ 150 fps (24 fps baseline), REDcode 10:1

BTW, I noticed that clip Properties in Premiere does not list actual fps; it only shows the baseline fps (24 in this case). It would be nice to see actual fps listed in Properties.

Also, it makes me wonder if there's a chance that some of the other performance issues are related to particular resolutions / frame sizes?
That occurred to me too. Great minds drink alike :) I just haven't had time to shoot a wide variety of footage to test the theory out yet.
 
Petri,

I've done a bit more testing on my end and I have a bit more info.
It appears that at least part of this problem is format specific and also specific to the RED rocket card. (the 16:9 formats that we've been discussing)

You've noticed that you get better response at 100% resolution - you may find this interesting.

I tested 2 20 minute exports this morning from PR on my machine that has a Rocket configured (mac)
The first 20 minute section was 5k FF and I was exporting (and downscaling) to 2 pass SD DVD. Export was faster than Real time. 15 minutes. Woohoo! That's what we like to see, yes? :)

Then I tried with the 5k, 4800x2700 16:9 source material and it exhibited many of the same symptoms you've seen. It didn't seem to use the CPUs all that well and was on track to take 3 hrs and 30 minutes to render.

The good news here is that I'm hopeful this may explain most of your performance issues and it appears to be specific to shooting in 16:9 formats. There is also a reasonable workaround as well. (shoot at 5k FF and crop in post) This would allow you to render / export at speed around realtime until the bug is resolved.

I have reported this issue as a bug and will follow up on it.

Let me know if you have a chance to try other formats or if you have other observations or questions.
 
Hi Wes,

I'm very happy to see there's been considerable progress. Also great to see you've managed to replicate some of the issues I'm experiencing. And yeah, "faster than Realtime" is music to my ears :)

I'll go through the footage I've managed to shoot with the Epic so far, although I think I've been sticking to 16x9 formats most of the time. Actually, it might be quicker to point the camera at trees swaying in the wind and shoot 10 seconds of footage in every available resolution & frame size, in a variety of frame rates. That'll be a nice project for next weekend.
 
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