Wayne Morellini
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Taken some time out to look at that sight Pawel. Its nice but there are some presumptions, people don't know they are presumptions because they are assumed as fact, the compete facts. Those things are overcomable. It is a matter not to be subject to your environment but to master it. To engineer the solution. Seen it many times in engineering, accepted fact. Reading those articles, I realised my alternative lens and sensor design technology would answer a lot of these long-term camera issues, not just price, quality and compactness issues.
http://imagealgorithmics.com/RGB_CFAs_Tested.html#RandomRGB
Charles, interesting. I have given no space to random rgb sensor filters, because a true random at larger scales is going to have concentrations of pixel that produce artifacts on the same part of the screen. But I see this is not at all random, but rather a shared green border with alternating red/blue/green/red and blue/red/green/blue layered 45% rotated box pattern array, or the alternatively offset layered cross pattern description. Have thought of a number of differing patterns in the past, but ussually don't consider one so wide, at the most a zigzag RGB stripe.
I know this is a bad example, as it compares a more gappy foveon, but something I could see before, is that the aliasing contains details, muffled but still there. The olpf camera contains less details on average, a bland "paradise". But the image is too low Res for a proper comparison, even if it was a better d15. But when you think of it, how does Bayer recreate the missing color channels per pixel reliably, couldn't such a thing be applied differently to estimating obscured detail in aliasing (not what I was thinking of doing but a simplistic option that snapped into my mind).
http://imagealgorithmics.com/RGB_CFAs_Tested.html#RandomRGB
Charles, interesting. I have given no space to random rgb sensor filters, because a true random at larger scales is going to have concentrations of pixel that produce artifacts on the same part of the screen. But I see this is not at all random, but rather a shared green border with alternating red/blue/green/red and blue/red/green/blue layered 45% rotated box pattern array, or the alternatively offset layered cross pattern description. Have thought of a number of differing patterns in the past, but ussually don't consider one so wide, at the most a zigzag RGB stripe.
I know this is a bad example, as it compares a more gappy foveon, but something I could see before, is that the aliasing contains details, muffled but still there. The olpf camera contains less details on average, a bland "paradise". But the image is too low Res for a proper comparison, even if it was a better d15. But when you think of it, how does Bayer recreate the missing color channels per pixel reliably, couldn't such a thing be applied differently to estimating obscured detail in aliasing (not what I was thinking of doing but a simplistic option that snapped into my mind).