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NVIDIA Quadro FX 5600 1.5Go GDDR3

LEON

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Does anybody know if you really have a significant
speed improvement in rendering RED files
with this card ?
(compared to Ati or cheaper Nvidia)
 
None. The FX5600 isn't significantly faster than the 8800GT for most tasks to begin with. And REDCINE doesn't appear to be making heavy use of the GPU -- AFAIK, I think it's for color manipulation, but there are other bottlenecks standing in the way. A few people are reporting no measurable speed differences between the ATI or nVidia card options in REDCINE.

IMO, I think the 8800GT card is the best option. But it depends what other applications you run, some applications can benefit from the FX5600... I would seriously consider one if I were running Maya 20+ hours a week on the system or other applications that can benefit from the extra hardware GL features and genlock. Too bad Apple doesn't offer the quadro models with the SDI interface... :(
 
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Thank you !
of course I was thinking of REDCINE only.
 
5600 is for 3D software.
Even with Scratch 5600 is no better than 4600.

ciao,
antoine.

Hello,

the 5600 gives a *massive* boost in speedgrade and discreet ystems.
I would be pretty surprised if that isnt the case with scratch as well.
 
5600 Also gives a massive speedup in Apple Color. Playback with the 8800 is sluggish with color, while the 5600 provides real time grading.
 
MATRIX System is also powerful with FX5600. It is full GPU.

it has to do with on-board video memory. this depends on how the application is written. Matrix puts as much as possible in video memory (images, masks, thumbnails, etc). When the card runs out of video memory, the driver moves unused regions in main memory, resulting in less speed.

In the case of Matrix, the FX5600 gives maximum fire-power (unless you are the luck owner of a Quadro Plex :matrix: )
 
At least for Scratch - and most other full-blown color grading systems that make use of the GPU's pixel shaders for color correction, scaling and output, the Quadro5600-SDI is certainly the best (most powerful) choice.

In Scratch, It seems to provide several more layers of secondary CC than the Quadro FX 4600 before realtime playback is lost.

Per Assimilate (and our own internal testing), all our Scratch systems come with the QFX5600 unless otherwise requested.

Of course If you're not using any apps that provide secondary CC and can utilize the card's SDI output, then it's probably overkill. There are many high-end gaming cards that seem to do a grwat job for RED Cine and other playback apps that don't need SDI out.

Aside from DI uses for this card, there is 3D design. When working with pro 3D apps and scenes using many large texture/shadow/displacement maps, the QFX5600 is perhaps the fastest card on the market.

Adam
BOXXlabs
 
5600 Also gives a massive speedup in Apple Color. Playback with the 8800 is sluggish with color, while the 5600 provides real time grading.

I can do real-time in color pretty easily with my Mac Pro and 8800GT off a fast RAID. Even with 2K DPX sequences. Not saying the 5600 doesn't offer a speed boost in color, it probably does. ...Just questioning the statement of no real-time on the 8800GT.


Going back to the original poster -- he was asking about use with REDCINE, the 5600 doesn't really offer anything there. However that may change with future re-writes and improvements to the software. That said, I'm an advocate of buying what you need when you need it. When it comes to computer hardware, I hate buying in advance because of the rate of obsolescence and depreciation. We're getting re-written versions of REDCINE, etc.. with Build 16, which is just around the corner. So what holds true today may not be true in two weeks. If I were planning to buy a system right now, I would wait for Build 16 and see. Or if he needs it today, then buy the right card for now, maybe the 8800GT if he won't be using other color grading software outside REDCINE or other 3D software. The FX5600 can always be added later.

The 5600 still may be the best choice for some users, depending on their applications. I mentioned Maya or other 3D software... Other grading software is also a good consideration, but I also wouldn't target using those applications on a Mac Pro because there is no support for SDI-enabled nVidia cards. Even if such a card worked under bootcamp for Windows, that's great, you still wouldn't have support for it in OSX. ...Just buy a Windows box and get it over with.
 
It is a $2,700 upgrade versus the 8800 (as of today) when configuring a Mac Pro at the Apple Store.

-shooter
 
The Quadro has VRAM of 1.5GB versus the 8800's VRAM of 512 MB.
Memory Bandwidth: Quadro 76.8GB/s; 8800 57.6 GB/s
Texture Fill Rate: Quadro 38.4 Billion/s; 8800 33.6 Billion/s
 
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