Anton Shavlik
Well-known member
I'm reading about ACES and realizing there's two terms I can't yet fully conceptualize. I figured Reduser is a good place to ask.
1. Is a "color gamut" a 2d plane of hues and saturations at middle grey and a "color space" a 3D shape that includes a luma dimension, as well as defining a white and black point in addition to the three color primary points?
If that's correct, is a color space also defined by a certain gamma or is gamma something completely external to color spaces? I understand sRGB and Rec709 have the same primaries and different gamma. Why?
Can does a color gamut define it's white point or is that something external?
2. Why do we have different gamma values? If the physical scene is linear light, and the camera sensor captures linearly, and my display is also linear, why do different gammas exist? Is it just to map the higher dynamics of the scene / capture to the lower dynamics of my display? If so why aren't gammas display dependant (since different screens have different possible contrast ratios) instead of a standard of ~2.2 with a well defined gamma function.
It seems like point #2 is not really relevant to an ACES workflow, as aces works in linear and will have a defined output display transform for each possible display format. But then it seems like the reference rendering transform takes the place of a gamma instead so I thought it seemed relevent. Have I misunderstood everything?
1. Is a "color gamut" a 2d plane of hues and saturations at middle grey and a "color space" a 3D shape that includes a luma dimension, as well as defining a white and black point in addition to the three color primary points?
If that's correct, is a color space also defined by a certain gamma or is gamma something completely external to color spaces? I understand sRGB and Rec709 have the same primaries and different gamma. Why?
Can does a color gamut define it's white point or is that something external?
2. Why do we have different gamma values? If the physical scene is linear light, and the camera sensor captures linearly, and my display is also linear, why do different gammas exist? Is it just to map the higher dynamics of the scene / capture to the lower dynamics of my display? If so why aren't gammas display dependant (since different screens have different possible contrast ratios) instead of a standard of ~2.2 with a well defined gamma function.
It seems like point #2 is not really relevant to an ACES workflow, as aces works in linear and will have a defined output display transform for each possible display format. But then it seems like the reference rendering transform takes the place of a gamma instead so I thought it seemed relevent. Have I misunderstood everything?
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