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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

New Build 16 features...

Incredible!

I didn't know there were that many user assignable buttons :blink:

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Does the audio polarity fix address the phantom power issues or is that something else? If it is, what was the polarity issue anyway? Was it an issue for people making their own cables?
 
Jim, Jarred, Stuart,

any news on a 1:1 zoom function, for both LCD and EVF?
We would really really really love to see that feature.
Or at least a 2:1 native zoom, pixel wise. Just something that is closer than what we have right now, to make even sharper images.

Looking forward to this ambitious update. Sounds like a show act :)

Cheers,
Axel
 
Incredible software development, can´t wait. pre-record rules for guerrilla!!
 
That's great Stuart. Will we able to import Final Cut XMLs to the new version of REDCINE?

Ian look out =]

Once RedCine supports FinalCut XML, will Crimson still be useful for other things? I just use it for going between Final Cut and RedCine, but it seems like it could useful for other tasks as well.
 
does this mean that we are rendering to .r3d or to ProRes/other codec still in native timelines

Yes, it just means you can have a 2K clip in a 2K timeline, or a 3K in a 3K one. It also means that it will render at a higher quality (but slower, for now) when your outputting.
 
Stuart, just to super-clarify, all post tools will be backwards compatible with all previous builds? We have a ton of stuff shot on b12, and we should be good?

yes, if you can't then that should be filed as a bug
 
Stuart, any news about the QT component for PC ?

Not yet. Build 16 was a major delivery for all of us here. Now that it's almost complete I'm getting ready to deal with the SDK, third party integrations and solutions for Windows and, yes, Linux.
 
Will B16 REDCode RAW Quicktimes be supported on the Mac at resolutions up to 2K ?

Not sure what you're asking. The codec will go up to 4K if the application can handle it.

In the current beta QT codec there's a problem where 3K & 4K _F movies crash QT player when high-quality is enabled.
 
Not sure what you're asking. The codec will go up to 4K if the application can handle it.

In the current beta QT codec there's a problem where 3K & 4K _F movies crash QT player when high-quality is enabled.

so what about in 2K then ?

Stew.
 
In anticipation of the eminent release of Build 16, here is a list of the improvements and added features:

IMPORTANT NOTE: You MUST do two upgrades in sequence to change to Build 16. 1st is a pre-build firmware upgrade, then the actual Build 16 upgrade. Instructions will be clear. Follow them carefully.

Major Features of Build 16 firmware.

* New .R3D file format - requires the use of new versions of QuickTime Component, RED ALERT and REDCINE (not currently available)

Jim

See above - Are you stating REDCINE is not available, or the new .r3d file format is not available?

And it requires new versions of QT Component - are those built into the new QT 7.5 version released a week ago?

Thanks again.
 
Stew: 2K works fine

wedowee: REDCINE won't be available on beta release, but should be here very soon (I'm working on it as we speak).

Apple doesn't release our REDCODE QT component, we do (http://www.red.com/support). It has not been tested with 7.5 yet.
 
WOW ... Great news Red Team ... Thank You ;-)
 
Now that Build 16 is almost here.. when is Build 17 going to come out? :)
 
You are kidding... right?

Jim

Sweet 18 is a right Build to change the World of D-cinema camera at such price tag in such a short time frame development.

WELL DONE. FOUNDER

CHEERS Jim and your Troops@RED.

Let make some revolutions here...

STEW.
 
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