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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Neat Video for Noise Reduction

Tom Chase

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Quick question - do you use Neat, if so whats your workflow? I'm looking at purchasing it and I don't know if I should go with the Resolve Plug-in or the Premiere Plug-in. I feel like going the resolve route makes more sense but please share your experiences.

Thanks

Tom Chas
 
neat video is great. doesn't matter much where/when you use it. if you're going to always be using resolve i'd probably get it for that, otherwise it's nice to have in premiere.
 
Thats kind of what I figured - I do all my cutting & assembly in Premiere but most of my detail work is done in Resolve. Okay looks like Resolve is the answer.... (wish they had a version or a plan where if I payed the extra for the Resolve plug-in I'd get the premiere one too).
 
I use the FCP X plugin. It's worth the money for sure...has saved me on a lot of shoots :)

It causes banding/posterization sometimes but I think that has to do more with your workflow I guess? I did some tests where I denoised a 422 file versus a 444 file and the 444 did not get posterized. I dunno, though.

Either way, its a great tool to have in the kit
 
I use it in AE....dynamic link bad shots
but often I wish I had bought it for PPRO instead
 
So this is one of the shots I'm trying to recover. It was horribly underexposed (my fault). In one image you'll see what it looks like as just the RedColor3/RedFilmLog and the second is a base grade and the level of noise that is introduced. Sadly I can't reshoot this scene. My concern is where should the NR go, before the grade or after?
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usually it does best at the end along with sharpening, because it in effect covers up artifacting from image manipulation. that being said, you might not notice much of a difference. and that being said, it's nice to know what the thing is going to look like as it will affect how you grade a scene.
 
Thats kind of what I figured - I do all my cutting & assembly in Premiere but most of my detail work is done in Resolve. Okay looks like Resolve is the answer.... (wish they had a version or a plan where if I payed the extra for the Resolve plug-in I'd get the premiere one too).

They do offer a discount for multiple licenses. Email them about it, it's not listed on the site.
 
I use the FCP X plugin. It's worth the money for sure...has saved me on a lot of shoots :)

It causes banding/posterization sometimes but I think that has to do more with your workflow I guess? I did some tests where I denoised a 422 file versus a 444 file and the 444 did not get posterized. I dunno, though.

Either way, its a great tool to have in the kit

Make sure you are not editing in 8 bit or the plugin will operate at 8 bit causing banding. If I work natively with R3D's in Premiere I have to set project sequence to max render quality and max bit depth before running the plugin. You then get 32 bit and no banding... Premiere defaults R3D's to an 8 bit sequence as FCPx probably does as well.
 
So this is one of the shots I'm trying to recover. It was horribly underexposed (my fault). In one image you'll see what it looks like as just the RedColor3/RedFilmLog and the second is a base grade and the level of noise that is introduced. Sadly I can't reshoot this scene. My concern is where should the NR go, before the grade or after?

Personally, I do it last after all my grade, etc. That way it cleans everything I've done as well because a grade usually causes additional noise.
 
Make sure you are not editing in 8 bit or the plugin will operate at 8 bit causing banding. If I work natively with R3D's in Premiere I have to set project sequence to max render quality and max bit depth before running the plugin. You then get 32 bit and no banding... Premiere defaults R3D's to an 8 bit sequence as FCPx probably does as well.

Didn't realize Premiere defaulted to that, good info Matt, thanks.
 
Matt - so are you doing it in Premiere then or your final node in Resolve? Thanks for the advice on the multiple licenses as well.

Tom

I personally cut in Premiere, Grade in Resolve, bring back into Premiere and then run Neat Video and export. I'm planning on getting the Resolve plug in and doing it in Resolve to save extra rendering.
 
Didn't realize Premiere defaulted to that, good info Matt, thanks.

Screen-Shot-2014-04-08-at-4.07.39-PM.png


You'll notice on an R3D timeline when you run Neat Video and the plugin widow opens, it says 8 bit at the bottom. Then when you change to max bit depth and run Neat Video plugin window, it reads as 32 bit.
 
Thats kind of what I figured - I do all my cutting & assembly in Premiere but most of my detail work is done in Resolve. Okay looks like Resolve is the answer.... (wish they had a version or a plan where if I payed the extra for the Resolve plug-in I'd get the premiere one too).

they do have a plan like that but you have to ask for it. Neat Video rocks.
 
Make sure you are not editing in 8 bit or the plugin will operate at 8 bit causing banding. If I work natively with R3D's in Premiere I have to set project sequence to max render quality and max bit depth before running the plugin. You then get 32 bit and no banding... Premiere defaults R3D's to an 8 bit sequence as FCPx probably does as well.

Thanks for the info Matt! How do I manage bit depth in FCP X, though? Or is it based off of what files I am editing with in the timeline (e.g 10bit prores files or 8 bit files from a DSLR, for example)?
 
Thanks for the info Matt! How do I manage bit depth in FCP X, though? Or is it based off of what files I am editing with in the timeline (e.g 10bit prores files or 8 bit files from a DSLR, for example)?

I don't use FCPX but my guess is it's limited to whatever your timeline is configured for. So if it's DSLR then it will be 8 bit or prores 422 and up 10 bit. When you open Neat Video, on the bottom right of that window it will say what bit depth it is working in.
 
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