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Native R3D to Proxy Workflow - FCPX Still Renders On Timeline?

Shane McGee

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So I followed the native R3D workflow and all seems to be working great...I brought in all my RED footage to FCPX but left the original files in the original place, had it transcode to proxy...then switched to proxy mode...yet it still background renders on the timeline...? Is this normal?

Whats going on here?
 
Normal. Forget what you know about the old FCP. It just means the proxy files, don't match the timeline settings, but will playback in realtime anyway.


Oh ok cool. I hadnt really started editing yet so didnt noticed if i had any sort of measurable performance issue...just seemed weird since its supposed to be ProRes Proxy...

So by setting a 1080p timeline to edit this footage in...thats where my problem lies? Should I be setting this to something else or does it really not make a difference? I know that Sam Mestman used a 1080 timeline in his tutorial video and I think implied you could still go to any other output resolution when you are done with your edit...
 
Oh ok cool. I hadnt really started editing yet so didnt noticed if i had any sort of measurable performance issue...just seemed weird since its supposed to be ProRes Proxy...

So by setting a 1080p timeline to edit this footage in...thats where my problem lies? Should I be setting this to something else or does it really not make a difference? I know that Sam Mestman used a 1080 timeline in his tutorial video and I think implied you could still go to any other output resolution when you are done with your edit...

Hey Shane... for best performance, edit in your native shooting resolution... the orange bar will go away... when you flip to proxy, your timeline will automatically work at a setting in half that resolution, so you won't get the orange bar either... also, I'd turn off background rendering... things will go a lot more smoothly and you won't be rendering unnecessarily (especially if you're in a non-native resolution).

In the video (which admittedly might be a bit outdated at this point as I've learned a lot since then)... I just picked 1080 because that's what most people edit in... what I'd really recommend is editing in your native resolution, then dropping down once you've locked to whatever your deliverable resolution is, and rendering/exporting from there. Best of luck!
 
Hey Shane... for best performance, edit in your native shooting resolution... the orange bar will go away... when you flip to proxy, your timeline will automatically work at a setting in half that resolution, so you won't get the orange bar either... also, I'd turn off background rendering... things will go a lot more smoothly and you won't be rendering unnecessarily (especially if you're in a non-native resolution).

In the video (which admittedly might be a bit outdated at this point as I've learned a lot since then)... I just picked 1080 because that's what most people edit in... what I'd really recommend is editing in your native resolution, then dropping down once you've locked to whatever your deliverable resolution is, and rendering/exporting from there. Best of luck!

These guys are shooting at 4096x1708 which I don't think is a project resolution option...what do you reccomend in this situation? Am I missing something?
 
Hey Shane... for best performance, edit in your native shooting resolution... the orange bar will go away... when you flip to proxy, your timeline will automatically work at a setting in half that resolution, so you won't get the orange bar either... also, I'd turn off background rendering... things will go a lot more smoothly and you won't be rendering unnecessarily (especially if you're in a non-native resolution).

In the video (which admittedly might be a bit outdated at this point as I've learned a lot since then)... I just picked 1080 because that's what most people edit in... what I'd really recommend is editing in your native resolution, then dropping down once you've locked to whatever your deliverable resolution is, and rendering/exporting from there. Best of luck!

It is still possible to export a 4k master even if you edit in a 1080p timeline as long as you are referencing the original R3D's right?
 
It is still possible to export a 4k master even if you edit in a 1080p timeline as long as you are referencing the original R3D's right?

Yes of course. FCPX lets you easily change at anytime the resolution of the timeline. It wasn't so easy in FCP7.
 
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