Dylan Reeve
Well-known member
It's still a work in progress... But here is what I've been playing with at the moment (until Michael and Avid cough up their workflow).
1) REDline script to create QT refs in a single directory.
2) REDline script to pull all Metadata from R3D files to CSV
2) Metacheater to create ALE
3) Import ALE
4) Batch import QT reference files.
5) Edit
6) Decompose in Avid
7) Export EDL.
8) Export ALE of Decomposed Clips
I then have written a little program that go through the ALE file and the CSV of metadata looking.. It then generates a script to execute REDline to generate DPX files for each shot (with whatever handles were decomposed in Avid).
So far is seems to work. I've checked it by reconforming 2K in Apple's Color - however I'll be using the same process to send footage to Baselight later on.
The ALE is good, as the Avid decompose function is very good, and a lot easier to parse properly.
Seems to work.
The programming language I'm most familiar with these days is PHP - so maybe I'll make it a web-based thing for others, if there's interest.
1) REDline script to create QT refs in a single directory.
2) REDline script to pull all Metadata from R3D files to CSV
2) Metacheater to create ALE
3) Import ALE
4) Batch import QT reference files.
5) Edit
6) Decompose in Avid
7) Export EDL.
8) Export ALE of Decomposed Clips
I then have written a little program that go through the ALE file and the CSV of metadata looking.. It then generates a script to execute REDline to generate DPX files for each shot (with whatever handles were decomposed in Avid).
So far is seems to work. I've checked it by reconforming 2K in Apple's Color - however I'll be using the same process to send footage to Baselight later on.
The ALE is good, as the Avid decompose function is very good, and a lot easier to parse properly.
Seems to work.
The programming language I'm most familiar with these days is PHP - so maybe I'll make it a web-based thing for others, if there's interest.