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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Monstro Low Light - Playing with Fire.

Once you qualify the flame, you can make it whatever color you want


26306893838_4047fcc180_o.jpg
[/url]colored flame_1.3.2 by rand thompson, on Flickr[/IMG]

Wicked!! That's a Music Video Plot Device right there!! Automate the color effect with keyframes to the swell of the music
 
Zeb,

I've always seen those modes but couldn't find a way of using them in the way I grade. I will be learning how to use them now! thanks!
 
Here's a quick treatment in RCXP.
ISO 6400
IPP2:
- Output transform: Low Con
- Highlight roll off: Very Soft

A little work in the curves too.

OfhSy3.jpg
 
Zeb,

I use Resolve. The only way I could think of was to qualify the flame and the guy separately. However, I'm always looking for better approaches of how to do things differently ever day in Resolve. So today it was separate qualifiers, tomorrow it will be another way altogether.


39468060874_e54986000c_o.jpg
[/url]Screenshot (144)2 by rand thompson, on Flickr[/IMG]


39468060824_c09de28b4a_o.jpg
[/url]Screenshot (145)2 by rand thompson, on Flickr[/IMG]

I had a discussion with a colorist about curves in Resolve VS qualifier. I would have definitely used a curve as it's the more natural way for me to remap the DR of an image (if you don't do any harsh curves) but he told me that they are not good in Resolve (VS Photoshop for example). Any comment about your experience?
 
I had a discussion with a colorist about curves in Resolve VS qualifier. I would have definitely used a curve as it's the more natural way for me to remap the DR of an image (if you don't do any harsh curves) but he told me that they are not good in Resolve.... Any comment about your experience?

Patrick,

First, I would like to say that I am definitely "Not" a colorist so your friend would now much better than I. I think Curves are a better way in general if you are better at using curves than the Primary bars and color wheels. I'm personally better at qualifying things than at using curves, which I am currently learning how to use much better. I can use "color wheels" all day long, but ask me to do the same thing with the RGB curves and I'm like a fish out of water.

However, curves can only isolate areas of you image up to a certain point. Sometimes you only need to affect only a certain part of an image to give the whole image the impression of more dynamic range qualifying can do that.

I think Reuben's image above , which he states uses curves, looks much better than mine using qualification for this high dynamic range image. However, for me to get the different images below from page 2 of this thread of the images that Bjorn Provided, IMHO I believe only qualification could have accomphlished them.




40143871182_cba2de7eca_o.jpg
[/url]Alternate 4 by rand thompson, on Flickr[/IMG]


39281891355_bca61c38db_o.jpg
[/url]alternate 43_1.1.10 by rand thompson, on Flickr[/IMG]


Before I starting using IPP2 to transform RWG/log3g10 images, I did use my own manual curve , which didn't include a proper color transform, to give those images a pleasing contrast curve. I still have the S-Curve. However, the IPP2 workflow negated me using it anymore. I love making different contrast curves, but I'm crap at using the RGB curves for grading, at least for now.


40148287512_cd00488e50_o.jpg
[/url]rwg_1.1.52 by rand thompson, on Flickr[/IMG]



40148287002_1f2918061a_o.png
[/url]Screenshot (147) by rand thompson, on Flickr[/IMG]


40148287342_79d1184a41_o.jpg
[/url]curve_1.1.4 by rand thompson, on Flickr[/IMG]
 
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Nice Aaron. Not many colorist are used to work with RED material and know how to treat it. They usually work like on Arri material. I love what I see from your work.

What regrain do you use?
 
Nice Aaron. Not many colorist are used to work with RED material and know how to treat it. They usually work like on Arri material. I love what I see from your work.

What regrain do you use?

Thanks for the kind words.

I'm using FilmConvert with the color slider dialed to 0%, so I'm just using the grain part of the plugin, set to 35mm full frame in the 30-40% range.

Sometimes I use Resolve's own built-in OFX plugin, but it looks a little more "on top" of the footage than ingrained (hehehe) like FilmConvert.
 
Anyone care to explain, in 5th grader terms, why RED noise is Chroma based and not just Luma. For a friend . . .


mXyuR9.png


0mbpC4.png


Why isn't Black just Black? As in, if there is no color information there then don't invent it - just turn the pixels off
 


"...There they were in a pile..."



"...A pile of little arms..."

:smiley:

Sorry, didn't have anything to add really, nice work guys.
 
Rand - that's looking pretty good!


Thanks Reuben,

After seeing your example from Redcine X-Pro, I thought I would go back and try grading there. I go back and forth between Davinci Resolve and Redcine X-Pro on a regular basis. I've been in Resolve for the last 3 days so I tried to grade it there. However, IMHO I think Redcine X-Pro seems to be easier to use to get the best results out of Lowlight footage. But there are very few grading programs that allow me to be more creative than Davinci Resolve.


Here is the .RMD file I created and used for all 4 images above. It still looks a little green to me but if you or anybody else wants to mess around with it, go ahead and make it better .


I call it "Fire" original I know.
https://www.dropbox.com/s/v0ssj0bacrel9hr/fire.RMD?dl=0
 
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"...There they were in a pile..."



"...A pile of little arms..."

:smiley:

Sorry, didn't have anything to add really, nice work guys.


Les ,

It looks like a Robert Mapplethorp's "Self Portrait" type image.


f9PjKPDlcKgRAHJ4GDiM9QRtqk9.jpg
 
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If no one wants to be bothered with an r3d, here's what some noise reduction, philmColor strix, and Rec.709 Medium Contrast/Very Soft highlight roll-off can do. Processed at 6400 ISO and 4000K for some warmth.

https://drive.google.com/open?id=1f3RWXJQQzPCcJOXqbccUnaVFa6FvzypK
(2 GB download, DNxHQX 10 bit 4K)

I'd say it handles it pretty well. Especially when you remember Monstro uses the new ISO recalibration, so it'd be the equivalent to yesterday's 12,800 ISO.
 
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