Jay Voutour
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What?
MGS was cool, Star Control...Okay...
But FFXIII? Come on now. RPG's have had incredible storylines since the dawn of the genre. The real peak for console gaming depth came when SNES hit. Titles like Final Fantasy Six (3 in US) set the bar for things to come and my personal favorite...
Chrono Trigger. There hasn't been a game based on time Travel YET that can come close to what Chrono Trigger's storyline offered.
How about Final Fantasy 7? Squaresoft's star franchise? The plot of that game was so thick you had to play through it twice to understand a quarter of it. And each time you rolled through it, it was a good 40 Hours of playtime at minimum, or you'd get your ass handed to you by Safer Sephiroth.
Gotta go back further, man. SNES's RPG plot-lines are incredible and were what truly began to define the "story" within a game.
FFIV is my personal fave of the series (c'mon, Kain can probably be considered the predecessor to Sephiroth, he's so badass).
Back on topic, this interactive controller-thingy seems like a cool innovation, but I don't really see it becoming ubiquitous unless they can make it affordable, contained in a portable system (instead of a computer-type case), upgradeable (which, being a MS product, I'm sure you'll need to do many times after purchase) and genuinely fun to use. Basically Wii.
Man, I feel like playing SC2 now (good thing it was ported for Mac, and released for free).
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OUTDOOR BONDAGE