PatrickFaith
Well-known member
- Joined
- Nov 4, 2011
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To me the benefit of 4k is it gives me the sense of "touch", in that I can see textures and then my minds implies "touch". This gives a whole other "sense" to the movie experience. My problem so far, is textures, like the repeating thread patterns in a dress, need to be filtered out (either by lens OLPF, or sometimes by "softening" filters) because of the spatial frequencing sampling errors. Also where i'm doing 2.5D calculations on textures where i'm doing spatial tracking on the pixels between frames, the lens OLPF is no where low enough shooting at 4k with the lenses i work with(and it's a low end glass, high end is even worse). This also gives tiny artifacts, where people say they "don't" like the extra resolution - my feel is it's not the extra resolution of 4k they find objectionable, but the sampling errors. I think as we move to full 4k projection, balancing OLPF to sensor resolution will be something the DP will have to think about - if they want that feeling of touch in their movie. Also btw, i think "touch" is a stronger sense then vision (at least equal) ... so it can have a major impact on the movie experience.... In images and cameras this is rarely the case, but we do try. The optical low pass filter (OLPF) tries to limit the incoming signal so that aliases never occur. But OLPFs are quite "soft" in that as well as reducing the frequencies that cause aliasing, they soften the lower frequencies we wish to keep as well. Getting a balance between maintaining over-all MTF and reduction of aliasing to a point where it's rarely, if-ever provoked in the real world is a tricky balancing act.
Graeme