MichaelP
Well-known member
Just to keep everyone in the loop... as you have read through several reads, the next version of MetaFuze will have lots of enhancements for R3D workflows compared to what is found in v1.2. We also want to make sure that some of the infrastructure is in place to take advantage of updates in newer versions of the SDK that will actually help us do a better job.
So that being said, I and the engineers have decided that we were better off delaying the release by a couple of weeks to ensure we can get it all in - so what was the hopeful date of mid May - is now beginning of June. I also want to make sure that the documentation is complete to describe MetaFuze in an R3D workflow.
If we were to release something now, it would not have audio and 10 bit codecs and I would rather be a bit more patient to get that plus all the other goodness (performance, batch) that is being done.
So good news, bad news, but in the end good news -
Michael
So that being said, I and the engineers have decided that we were better off delaying the release by a couple of weeks to ensure we can get it all in - so what was the hopeful date of mid May - is now beginning of June. I also want to make sure that the documentation is complete to describe MetaFuze in an R3D workflow.
If we were to release something now, it would not have audio and 10 bit codecs and I would rather be a bit more patient to get that plus all the other goodness (performance, batch) that is being done.
So good news, bad news, but in the end good news -
Michael