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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

MetaCheater Utility

Actually - seeing as I'm going to be shooting a short film on a very short turnaround with RED in a month or so - how do we get the sound into Avid?

Nothing we've shot with RED has had sync sound so far, so I hadn't even tried yet.

Any solutions?
 
This is not so much as a cheat to solve it as it is the "packing". Red has indicated they are going to do something about it. I believe a workaround has been posted in the Avid section for getting audio into the system somewhere in this Avid section.

Michael
 
New Version (1.4) Posted

New Version (1.4) Posted

There is a new version of MetaCheater on the website - Version 1.4

www.staticpictures.com/metacheater

This fixes a bug where the End Timecodes of quicktimes running at 29.97fps were calculated as if they were running at 24fps.

You can now also find and replace in the 'FPS' column
 
Actually - seeing as I'm going to be shooting a short film on a very short turnaround with RED in a month or so - how do we get the sound into Avid?

Nothing we've shot with RED has had sync sound so far, so I hadn't even tried yet.

Any solutions?

Batch convert the proxies in compressor to 24 bit audio files.
Then sync it up in Avid with Autosync. It sucks, but it works.
 
Batch convert the proxies in compressor to 24 bit audio files.
Then sync it up in Avid with Autosync. It sucks, but it works.

Yeah I figured that was going to be the answer. I were to make them into a .mov with only audio tracks (can you do that?) then do you think it might be possible to do a batch import to relink those audio tracks? Although I suspect I can't batch import the same clip twice (so the proxies I make with REDline will be video only, so the A1-2 tracks remain offline, I thought I might be able to batch import with those clips again and point at a file for audio source the second time).

I will have to test this before the day, obviously.
 
Red16 Error?

Red16 Error?

Has anyone had this error when trying to pull and EDL from the Avid using Red16 settings? Exception: 'OMFI DoAudioExport() - Unhandled audio mediaDesc'
 
Try a V only EDL to see if that helps.
 
All of my audio tracks in the EDL Mgr. were unchecked.
 
Here's another issue I am having. I created an ALE thru Metacheater and batch imported all of my Red quicktimes into Avid. The footage is there when I load the clips but my bin shows the clips as having no media associated with them. When I choose "Select Offline Items" from the bin menu all of the clips become highlighted. It hasn't been problem until I tried to load my .MXF files onto Unity to work on the project and I cannot relink the clips to the media.
I thank any and all for their responses.
KO
 
Hmmm..... Unity. And you are merging during the import, correct?

Michael
 
i import all my clips directly to the unity on batch import and have had no issues. are you having the avid xcode or xcoding elsewhere and then just making metacheater ALE and batch importing?
 
Here was my process: I created a single folder that had all of the .r3d files along with their _M.mov files in it. Used Metacheater to create an ALE from the _M.mov files in that folder. Imported the ALE into an Avid bin then batch imported the clips from the _M.mov files. The confusing part is the import seemed to work (I can see my footage) but the clips are still considered "Offline".

KO
 
OK, let me look into it. All my tests have been on non Unity systems.

Michael
 
so it doesnt show the "unity" clip icon or show in drive name that its listed as being there and you choose show offline and it says they're all offline but the media is there?

i can try this for you tomorrow, is this what you are trying to do (on a mac on unity i assume):

make ale with metacheat from the qtrefs

batch import the imported ale generated clips from r3d qt refs to unity workspace.

here you say i should see the clips load in the monitors but show as offline in the bin.

what version of unity are you on? im on 5.01 with 5.1macclient.

dave
 
oh sorry.
it works great for me i do it all the time.
i was asking KOedit if thats what was happening for him :)

sorry, i'll still check it out and see how it goes here.

koedit, is this what you are trying to do and your results just below?

thanks

d
 
Problems with 50 fps

Problems with 50 fps

hi

thanks so much for metacheater. it has been a great help.

i\m having a problem with a project i\m working on and i\m not sure if it\s metacheater that is the problem, but i thought i\d ask?

I\m importing a lot of 50fps shots into a p25 project in avid. They want quite a lot of slow motion. I was using metacheater. Opening the quicktimes, from red alert, changing to dpx, then i had to change the fps to 25 instead of 50 to get them into avid. The problem is that they had shot some dialogue at 50fps. When i double the speed in avid the footage is running slower than the 25fps sound. Do you know why this would be. the company that is doing to online have tested the footage and if they double is after exporting from redcine it is 25fps and syncs properly, but in avid after using metacheater the footage appears to be about 53 fps (or there abouts)?

any idea why this would be or is there a setting i could change to fix this?

Thanks

Fiona
 
I don't think that MetaCheaters knows what to do with VFR shot material. In order to get 50fps playback, you need to be in a 50fps project. For 25p project, you need to remove every other frame or do a motion effect on it in some way.
 
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