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Mercury RED Acceleration Fresh From NVIDIA

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http://www.nvidia.com/object/adobe_mercury_playback_engine.html

I did the work I know what RED can do in CS4 and beyond.
All I can say is its awesome and watch out for more tutorials and insider thoughts from NVIDIA and Adobe.

I'm also helping out on a couple of RED post jobs right now and will share my findings that aren't bound by NDA.

What we need now is people making decent quality content films, lets just hope its not like the early days of DTP.
 
Interesting that the Nvidia site claims you need a Quadro card to access the advantages of the Mercury Playback Engine, and lists those that will work. However the Adobe site lists the GTX 285 CUDA enabled card as suitable too, a good option considering its cheaper price, even for the 2gb version.

I wonder if the GTX285 will work?

Paul
 
The Picture-In-Picture and Color Correction videos on the link above are from our new feature - so we're really excited to upgrade when we can. Right now we're using CS4 and a 285 so it takes a bit of effort to render and output.
 
These cards don't really render neither does the Cuda technology or the mercury technology.They are really just playback engines. For high speed real time rendering you'll need the red rocket card. The online work flow is far far from perfect, Sdi played out via kona 3 to hdsr deck is the quickest work flow or rendering with scratch, pablo, or speedgrade.
 
The Picture-In-Picture and Color Correction videos on the link above are from our new feature - so we're really excited to upgrade when we can. Right now we're using CS4 and a 285 so it takes a bit of effort to render and output.

hi, how did you handle Timecode and having lot of clips (600-700 ) on one timeline
 
These cards don't really render neither does the Cuda technology or the mercury technology.They are really just playback engines. For high speed real time rendering you'll need the RED Rocket™ card. The online work flow is far far from perfect, Sdi played out via kona 3 to hdsr deck is the quickest work flow or rendering with scratch, pablo, or speedgrade.

Cards do render in CS5, in fact my Quadro CX renders fast. Can't say much more.
 
. The online work flow is far far from perfect, Sdi played out via kona 3 to hdsr deck is the quickest work flow or rendering with scratch, pablo, or speedgrade.

The Kona3 is not used for HDSDI playback using SpeedGrade. You need a Nvidia SDI board which currently only works within PCs. This applies also to Scratch. Haven't used a Quantel Pablo yet but I doubt they are using a Kona3 on Apple hardware...

Hans
 
The Kona3 is not used for HDSDI playback using SpeedGrade. You need a Nvidia SDI board which currently only works within PCs. This applies also to Scratch. Haven't used a Quantel Pablo yet but I doubt they are using a Kona3 on Apple hardware...

Hans

Hi Hans, Glad to see you have taken an interest in Adobe products. I was only talking about fast Rendering. I only meant Kona from Adobe prepro. Scratch, Speedgrade, pablo for fast onlining and output. platform independent.
 
Just curious what are the Adobe guys using for "color correction"?

Aside from rendering how has the GTX285's or the Cuda's done with 4K playback from Redcine-x?

I want to upgrade my 8800GTX pretty soon. Can't play over 1/4 res.
 
Hi everyone,

I think I need some kind of help here... I'm about to built 2 Mac Pro based stations, to run both FCP and CS4 on it. I want the Macs to be ready to take advantage from the future Mercury CS5 render engine, so I'll need compatible graphic cards. Of course the main idea is to do RED works on its.

So this new/future technology: is it only working with quadro cards?

Also, I want to be able to use 2 monitors + a wacom cintiq display pen tablet... That means 3 monitors.

Does any one know if I can find graphic card with 3 DVI outputs? Or (easier) can I plug 2 graphic cards in the same Mac Pro so I get 4 DVI outputs: that's what I did on my Mac Pro at home (2 screens + wacom display), but I don't know if I can do it with a quadro card, which seems larger on pics I saw...

Maybe I can use a quadro card for accelerate the Mercury engine, and a standard card for adding monitors...

Also some of you guys are talking about CUDA. Is it another kind of cards, or a built in technology that goes with the Quadro cards?

Any list of cards compatible with Mercury somewhere on the net?

I'm a bit confused, and some help would be appreciate.

Julien

PS: Shawn P, as far as I'm concerned, as an Adobe guy, I use After FX for grading... Sounds strange to a lot of people because of the lack of realtime preview, but people who worked with me alway called me back. Of course a display pen tablet is a key tool for masking areas fast and precise...
 
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