Blair S. Paulsen
Well-known member
- Joined
- Dec 28, 2006
- Messages
- 5,503
- Reaction score
- 34
- Points
- 48
- Location
- San Diego, CA
- Website
- www.alacritymedia.com
La Scaler
La Scaler
As a general rule, when the hero deliverable is 1080/2K, I don't even consider any sharpening or other treatment of R3Ds in RCX.
When I'm ready to render out the HD media, I find a shot or two that has detail I'd really like to hold, then process them using 3 or 4 different downscaling filters. Then I review the footage on at least 2 different monitors (or projectors for features) to judge perceived sharpness and look for moire/aliasing. I get real close, then I get at least 3 screen heights back. Based solely on what my eyes tell me, I choose the best filter for rendering that particular deliverable. This may seem like a lot of extra effort (I certainly don't do it for every project) but IMO it pays off because in only one case did I actually need to do any post sharpening - every other time just picking the right downscaling filter got me there. If you've ever had to run a high quality sharpening pass on anything longer than 30 seconds (sans render farm) I'm pretty sure you'll understand why the time I spend picking the filter is a reasonable trade off ;-).
I'm really looking forward to starting with 5K, 5.5K and 6K Dragon R3Ds for authoring UHD and 4K deliverables. Its my assumption that the impact of the scaling process will manifest quite differently and be more sensitive to viewing metrics than 1080 - particularly perceivable contrast ratio (ambient light and glare can so radically alter this metric that I almost don't care what ratio the manufacturer claims) and distance from the screen.
Cheers - #19
La Scaler
As a general rule, when the hero deliverable is 1080/2K, I don't even consider any sharpening or other treatment of R3Ds in RCX.
When I'm ready to render out the HD media, I find a shot or two that has detail I'd really like to hold, then process them using 3 or 4 different downscaling filters. Then I review the footage on at least 2 different monitors (or projectors for features) to judge perceived sharpness and look for moire/aliasing. I get real close, then I get at least 3 screen heights back. Based solely on what my eyes tell me, I choose the best filter for rendering that particular deliverable. This may seem like a lot of extra effort (I certainly don't do it for every project) but IMO it pays off because in only one case did I actually need to do any post sharpening - every other time just picking the right downscaling filter got me there. If you've ever had to run a high quality sharpening pass on anything longer than 30 seconds (sans render farm) I'm pretty sure you'll understand why the time I spend picking the filter is a reasonable trade off ;-).
I'm really looking forward to starting with 5K, 5.5K and 6K Dragon R3Ds for authoring UHD and 4K deliverables. Its my assumption that the impact of the scaling process will manifest quite differently and be more sensitive to viewing metrics than 1080 - particularly perceivable contrast ratio (ambient light and glare can so radically alter this metric that I almost don't care what ratio the manufacturer claims) and distance from the screen.
Cheers - #19