Radoslav Karapetkov
Well-known member
AFAIK, the current Redcode RAW is something like a visually lossless codec, and as such, it gives 28 or 36 Mb for a second of 4K\24 fps footage.
Further AFAIK, although being visually lossless, Redcode RAW discards some information for bandwidth purposes.
I wonder if a mathematically lossless Redcode RAW is possible and whether the current RED1's CPU power can provide such recording.
Mathematically lossless codex for video and audio provide no loss of information whatsoever, thus being identical to fully uncompressed recording.
Decompressing a math.-lossless source would give 100 % identical output to a 100 % uncompressed RAW recording.
Math.-lossless sources are usually within 60-80 % of the size of the uncompressed version.
And so, a 4K\24 fps math-lossless clip would require 190-260 Mb\s, in comparison with the 100 % uncompressed 323 Mb\s.
I wonder if the RED1 could incorporate such thing in the future, thus allowing maximum quality using math.-lossless recording?
Or am I daydreaming? :nerd:
Further AFAIK, although being visually lossless, Redcode RAW discards some information for bandwidth purposes.
I wonder if a mathematically lossless Redcode RAW is possible and whether the current RED1's CPU power can provide such recording.
Mathematically lossless codex for video and audio provide no loss of information whatsoever, thus being identical to fully uncompressed recording.
Decompressing a math.-lossless source would give 100 % identical output to a 100 % uncompressed RAW recording.
Math.-lossless sources are usually within 60-80 % of the size of the uncompressed version.
And so, a 4K\24 fps math-lossless clip would require 190-260 Mb\s, in comparison with the 100 % uncompressed 323 Mb\s.
I wonder if the RED1 could incorporate such thing in the future, thus allowing maximum quality using math.-lossless recording?
Or am I daydreaming? :nerd: