Alvise Tedesco
Well-known member
I am drumrolling for some 3D lut extravaganza and ramblings with steve/nick/björn/hrjove as sparring-partners...
Cool. I'll wait for your 3D LUT extravaganza and ramblings party findings
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I am drumrolling for some 3D lut extravaganza and ramblings with steve/nick/björn/hrjove as sparring-partners...
I'm inLet's talk LUT's!
Yes, there is obviously something about having the surname Shaw which gives you a predilection for LUT work!Well ... Steve Shaw eats LUTs for breakfast
You effectively already have 1D LUTs in camera with curves. I know they are only five point curves, but frankly I would be wary of using a curve much more drastic than can be defined with five points as a one-size-fits-all in-camera look.Let's start with 1d LUTS that you can create in RCX and load into your camera as a look file.
3D LUTs however are a different story…
Not yet, but I plan to.Have you tested any of the new ACES features?
But they are not 1D LUTs.Maybe these ccouls be renamed as 1D camera LUT instead of LOOK file. Just to standardise things.
Let's start with 1d LUTS that you can create in RCX and load into your camera as a look file.
what sort of shot should one use to create this look? Perhaps a well lit chart with a color balance adjustment at slight curve could be a good starting point.
Battistella
Yeah, that's what I did for this curve. I tried matching the contrast of a Kodak sRGB display LUT. Color accuracy is of course off, but it does give you more contrast in-camera (which would be closer to how your final image would look if you used the display LUT in post):
http://www.reduser.net/forum/showthread.php?105312-Kodak-2393-LUT-emulation&p=1275535#post1275535
Actually that's not quite correct. 1D LUTs are very accurate within the limitations of what can be done with them, but 3D LUTs are actually something of a trick to approximate complex transforms, and there is a great deal of interpolation going on, which depending on the implementation may give varying degrees of accuracy.I think the overall point is that LOOK files that emulate LUT's are just ball parking LUT's whereas the same LUT applied, in camera, post, monitoring paths, would be mathematically accurate through those various stages.
But they are not 1D LUTs.
While it is true that a great many of the parameters in an RMD look could be concatenated into a 3x1D LUT, that is not the case for all of them. As an obvious example, you cannot desaturate an image with a 3x1D LUT. That requires a 3x3 matrix or a 3D LUT.
But "best light" dailies have worked for many, many productions for dozens of years.
I have heard some major-name DPs complain that the problem with trying to set up complicated LUTs and looks on set is that it drags a lot of time away from their actual photographic process, and it slows down the whole shoot.
I think there's a happy middle ground where you're not worrying about touching every single take but just go for some reasonable overall look, particularly a CDL that can be exported and used in dailies and even as a reference in the final color-correction session. But on the other hand, I've been part of a dozen projects where we had the CDLs and/or a high-def reference temp version to match to, and all of it was thrown out while the director and DP worked out a different approach for the theatrical release. Things change, depending on how much time and money you have in the post department.