Paul Korver
Member
Of course.You can't do anything without debayering because you'd be looking at an image that represents the Bayer filter array pattern. You must do some type of debayer in order to get a coherent RGB image.
Are you sure about Baselight and Resolve? I thought they were native DPX systems and would require DPX to color from. But honestly it's been a year since I've looked hard at how the Baselight deals with R3D and since then they've "optimised" quite a bit... added BTL etc.Having said that, Assimilate Scratch, Baselight, Iridas Speedgrade, Nucoda Film Master, and DaVinci Resolve all do a "live debayer" and maintain direct access to the SDK settings, so they allow you to do what you're asking. Unless something has changed, Pablo and Autodesk Lustre do not.