Milan Spasic
Well-known member
"Children of Men" and "1984" are considered science fiction and are pretty realistic-looking. "2001" has only become less realistic because today is 2010!
Let's add Solaris to the "realistic" list!
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"Children of Men" and "1984" are considered science fiction and are pretty realistic-looking. "2001" has only become less realistic because today is 2010!
A recipe for a hard sci-fi film by Henri T:
- good plot (?)
- good music (?)
- realistic
- ground-shaking image quality with unique styled cinematography (Red Epic?)
- minimalist dialogue
- minimalist comedy
Yea, I have found that "Star Wars: A New Hope" has a less dramatic feeling without the music by John Williams.
A recipe for a hard sci-fi film by Henri T:
- good plot (?)
- good music (?)
- realistic
- ground-shaking image quality with unique styled cinematography (Red Epic?)
- minimalist dialogue
- minimalist comedy
I like stories like the Space Odyssey series (I have all the books: 2001, 2010, 2061, 3001), Back to the Future trilogy, Star Wars (all the films), Moon, the Terminator film series, and Contact.
I like the future depicted in the Back to the Future, Part II. I like the futuristic clothes and gadgets in that film.
The rest can be whatever. Minimalist dialogue? Why would this be a selling point for a screenplay!?
Ooh, I think I'm writing just such a movie for you right now :wink5:
Will hopefully shoot it later this year (it's a short btw) on either Epic or Scarlet in 3D if possible.
Sorry for going a bit O/T.
Cheers,
Paul
For what it's worth, this might be of interest to you ("New Digital Camera Sees Same Colors as Human Eye"):
http://techon.nikkeibp.co.jp/english/NEWS_EN/20091224/178841/
I simply couldn’t resist to weigh in on this one.
My late father HARRY LANGE, was one of the principal production designers on 2001. There were many 100’s to 1000’s of alternate designs for everything for the movie. Even the monolith in some designs was not rectangular but a squat rounded looking crystal. My father used to work in future concepts at NASA, and was good friends with Arthur Clarke. So there were many designs that had the huge radiators for the ion propulsion engines for the dissipation of heat form the nuclear reactors. The discovery space craft when built as a large scale model had quite a few more structures on it that were later pulled off, simply because it looked too busy. If you look at all the alternate designs that were scientifically more correct for example from Arthur, they really looked plug ugly, and so in the end an esthetic compromise was made to have the ships look both believable and really cool/beautiful, rather than have something that is scientifically more accurate but bloody ugly. A lot of realism comes from purely meticulous work done by hand when building the scale models. For example the sphere of the discovery space ship was made from a six or eight foot diameter Perspex sphere. To get the correct drop shadows on the surfaces so things did not look flat, had another sphere of a slightly larger diameter, so that surface features could be cut out of the larger sphere and applied to the surface of the smaller sphere, so it does not look like stuff that’s just painted on. (This is only one example, but gives you the idea). Many engineering companies in the UK were pulled into to try and build stuff almost for real, in terms of surface finishes and rigid engineering, and with Stanley the camera could go anywhere so that everything had to be perfect to the last detail as a close up could come from anywhere on the entire set.
Ironically the original color stocks used on 2001 were very unstable and very quickly the colors had become very washed out and de-saturated. Since the movie has been digitally restored you get a sense of a much stronger palate (as originally intended), rather than the experience one would have had watching the movie ten years after its release.
Also ironically, I am working on 3d and stereo capture technologies that can in essence capture objects in 3d from the size of a mountain to a bug in exquisite detail and dynamic range for a very wide range of applications. One obvious one, being for digital capture of 1:1 built sets to miniatures. The CG models do not look computery or synthetic at all, the texture mapping is the most accurate on the planet. Some of the realism comes from the physical interplay of fine 3d surfaces with natural light which is completely captured, which is still very hard for conventional CG techniques to completely simulate with the time constraints of a conventional film production. I am hoping that the technologies that I/we are developing will enable a resurgence of physically built models over CG and usher in a new wave of super realistic and believable digital imagery.
For Stanley Kubrick, absolute “believability” was a number one priority from the start. However as much of a fan of the sets and technical work as I am, the screen play/storey does leave a lot to be desired. I think it was an excellent short storey by Arthur Clark, then taken a bit too far. As far as CG goes, I am a huge BSG (new Battle Star Gallactica) fan, as the storey and plot lines are wonderfully long and complex, (fantastic drama, some of the best writing I have seen in years), the storey is so good that you really don’t care about how good or bad the CG may seem or whether the dynamic ranges really match in the various composites; the storey , action and characters are so compelling you don’t give a "frak" about the CG, good or bad!
Cheers,
Eric
PS Henri H, one of the illustrations you cite in your link my father made a long time ago for the book "Conquering the Suns Empire" these design concepts have been around since the 1950's but for some reason no one wants to put very large and dorky radiator fins on their space craft (no matter how technically accurate they are), I kinda like them, but the genral public percieves them as being wings, and everybody knows you don't need wings in the vacuum of space, so in 2001 it was important to not have winged space craft as this would seem like something from the Disney movies made of Von Brauns "rocket Ship" concepts.
How to get life-like colours? Should there be four or more color channels in the camera? Now there are only red, green, and blue.
How can I shoot my film with the best available colours?
What colour spaces are used in film industry?
What differences are there between XvYCC and ProPhoto RGB? Which one is "better"?
A recipe for a hard sci-fi film by Henri T:
[...]
- ground-shaking image quality with unique styled cinematography (Red Epic?)
[...]
A deep-color resolution has existed for a long time in the celluloid world. So you're not really innovative there. Sorry, dude!
If your purpose of sci-fi filmmaking is to portray a particular vision of the future (which is what it sounds like you are trying to do), then I might suggest that you put your focus on engineering, theoretical physics, technological developments and (since you hate CG) set design (the realism of what you put in front of the camera), rather than the technology of the camera itself.
I think there are many routes to the film industry but I really think one of the best routes is to be someone who can bring something from outside that is of intrinsic value that does not currently exist from within the industry itself
Have you seen Aki Kaurismäki's films? His trademark is characters that do not speak very much.
Have you seen "2001: A Space Odyssey"?
http://us.imdb.com/title/tt0062622/trivia:
"There is no dialogue in the first 25 minutes of the movie (ending when a stewardess speaks at 25:38), nor in the last 23 minutes (excluding end credits). With these two lengthy sections and other shorter ones, there are around 88 dialogue-free minutes in the movie."
Henry H...
I was going to post some fairly mind blowing topics/fertile ground for Scifi/speculative fiction. Now however I see that you have a Masters degree in Physics. Honestly dude go on and Do your PhD in Physics first. Then if you still feel like you want to make Scifi movies after that do that.
I don’t need to tell you that there are some simply amazing things going on in Physics right now even on the practical and experimental level, from Bose Einstein Condensates to Quantum entanglement/Einstein’s “spooky action at a distance” and so on. My father worked on 2001, first three Star wars at EMI, Moonraker, plenty of war movies, Dark Crystal, other Henson projects and even a Python “meaning of life’. You could say, I grew up on many amazing film sets and so on. My father always VERY STRONGLY advised us (me and my brother) NOT to go into the film business (and for good reason) [Sorry if this seems a bit off message for the REDUSERNET]. The reason why my father got hired for 2001 (Stanley said I can hire illustrators like you ten a penny in New York, but you are the only one that has the experience of actually working in the field of future manned space flight and exploration [Marshal Space Flight Centre] and was friends with Arhur Clarke also (from NASA and various book projects).
I took my father’s advice, and did not go into the film industry. Later on I did a PhD at Cambridge University and had research fellowships at the Smithsonian and Getty and so on. The research I did on advanced real time rendering systems and stereo photogrammetry are now the basis of a whole new set and plank of technologies (US Patent Just issued a few days ago(Yeh!)) that will greatly accelerate 3d and stereoscopic rendering, and will bring a level visual realism that has not been reached before, especially for real time applications. This has obvious spin offs for VFX and video games. However this came about simply because I was researching intensively for many years to solve critical problems in completely different fields of application. So in a sense I am only able to contribute to this field because I made the conscious decision to not go into the film business and do something useful in the “real world” instead.
There really are a lot difficulties and pitfalls with the film industry especially if you want peace of mind, a happy marriage and want to raise a family and have a stable income! (these are by no means trivial matters).
I put it to you, that if you can do something absolutely real, like as the physicist you are, discover or uncover a new piece of the universe that was hither to unknown, this is of far greater value than the “Flick business” and generally far more fantastic and magical than ANY Scifi movie. There are still plenty of PhD topics out there to be jumped on. Maybe take a leaf out of Arthur Clarke’s book, do it for real first, then later on if you feel the need to make movies do that. The contradiction to this would be if you are one of these people that have an unbelievable and burning desire to tell great stories, no matter what they are, and if that is the case, and you are interested in “realism”, then definitely cut your teeth on the documentary format (there are still so many amazing stories to be told from real life). I think there are many routes to the film industry but I really think one of the best routes is to be someone who can bring something from outside that is of intrinsic value that does not currently exist from within the industry itself (Jim Jannard's team and RED are an excellent example of this!). Really challenge yourself to see what you can do with real things first, amazing things really are possible.
Congratulations on your M.Sc in Physics, surely there are others that must be threatening to break your legs if you leave Physics to make movies right?![]()
Yes. So what? That was a daring choice in 1970-something, which BTW tanked with general audiences and lost loads of cash, and now you think that copying that is a selling point for your project in 2010? How is copying other people's 30+ year-old work a selling point for you?
The screenwriter and director made a choice related to the material here too. A good film works well in CONCERT with themes and story. Every story needs a new, considered approach.
http://www.fujifilm.cz/cs/download/kinematografie/Reala_500D.pdf
http://www.fujifilmholdings.com/en/pdf/investors/annual_report/ff_ar_2000_001.pdf
http://www.fujifilm.com/products/consumer_film/color_negativefilms_35mm/superia_xtra400/
http://www.fujifilm.com/products/consumer_film/pdf/superia_xtra400_datasheet.pdf
Just a month later on July 16 Sony announced that they had developed a new four color RGBE color filter array (at the time we noted that it would be likely used on the new eight megapixel CCD but had no confirmation of this fact). Instead of the traditional RGB color filter array the new CFA is made up of Red, Green, Blue and Emerald (like Cyan) color filters. Sony claim that this expands the gamut of color which the sensor can capture and greatly improves color response.
Sharp announced a new line of Aquos HDTVs, the LE Series, that will add a yellow subpixel to the normal red, green and blue (RGB) colors used in TV pixels.
Sharp says the addition of that yellow color will allow new Sharp TV’s to produce more natural, more accurate images than any other TV. A typical RGB screen can display millions of colors, but the new Sharp display can handle trillions of colors. Sharp says it expects the new “RGBY” color scheme, which Sharp calls “QuadPixel technology, to become the standard for the whole HDTV industry.