Shawn Larkin
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- Dec 11, 2008
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To Whomever It May Concern,
Great now we have a 28K Camera that no one in the world can view at full resolution--pixel for pixel. (But I can't wait for the next gen "super-duper-ultra-higher-than-the-definition-of-high-definition" monitor and/or video projector.)
So I get how 8K, or 24K, or 28K or 1 Billion K is great for still photography. But we all know managing anything over 2K is tough. Even if it is compressed, managing 4K and 6K will be, well, "interesting" to deal with in post. Thank God parallel processing is just around the corner! But I still wonder how one might actually see all of those pixels for a composite or just, well, to actually see them.
Anyhow, this is not to say I don't LOVE all those pixels. I do. And I can't wait to actually (try to) use them to make movies. But what I and my trusty DI colorist want more than more pixels is--as the title of this post suggests--MORE BIT DEPTH. I say let's go to 16; that's a nice manageable number that really helps with the banding, noise, and other artifacting of the image. It's already supported in the still world and it's about time for those of us in Film Post to use it (...although 16 bit Tiff was a VFX standard forever, 10 bit DPX is the new standard for DI). 10 bits ain't enough and 12 is, well, OK. But I've been playing with 16 vs. 12 vs. 10 and in my testing 16 is where it is at. This is not so difficult as float to process or work with and it really helps when you start pushing the gamut far.
How hard would it be fore RED to develop RED CODE to support 16 bit? I don't know. But I do know that I much prefer grading 16 bit images than 10 or 12 bit images. And you would too if you try it.
So there you have it--One man's opinion about what all of you pixel-steroid abusers might have overlooked.
Or Not...
Great now we have a 28K Camera that no one in the world can view at full resolution--pixel for pixel. (But I can't wait for the next gen "super-duper-ultra-higher-than-the-definition-of-high-definition" monitor and/or video projector.)
So I get how 8K, or 24K, or 28K or 1 Billion K is great for still photography. But we all know managing anything over 2K is tough. Even if it is compressed, managing 4K and 6K will be, well, "interesting" to deal with in post. Thank God parallel processing is just around the corner! But I still wonder how one might actually see all of those pixels for a composite or just, well, to actually see them.
Anyhow, this is not to say I don't LOVE all those pixels. I do. And I can't wait to actually (try to) use them to make movies. But what I and my trusty DI colorist want more than more pixels is--as the title of this post suggests--MORE BIT DEPTH. I say let's go to 16; that's a nice manageable number that really helps with the banding, noise, and other artifacting of the image. It's already supported in the still world and it's about time for those of us in Film Post to use it (...although 16 bit Tiff was a VFX standard forever, 10 bit DPX is the new standard for DI). 10 bits ain't enough and 12 is, well, OK. But I've been playing with 16 vs. 12 vs. 10 and in my testing 16 is where it is at. This is not so difficult as float to process or work with and it really helps when you start pushing the gamut far.
How hard would it be fore RED to develop RED CODE to support 16 bit? I don't know. But I do know that I much prefer grading 16 bit images than 10 or 12 bit images. And you would too if you try it.
So there you have it--One man's opinion about what all of you pixel-steroid abusers might have overlooked.
Or Not...