Dan Hudgins
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DRX in REDCINE
DRX in REDCINE
There seems to be a DRX feature in REDCINE,
http://www.reduser.net/forum/showthread.php?t=21710
The sensor in REDONE seems to be exposed to produce unbalanced images in Daylight, meaning the probably the green sensors clip before the red sensors, and the blue clips least (or manybe green, then blue, then red).
At any rate, you do not get 12bits dynamic range since to get white to clip in all three colors you need to clip the other two down to the bit depth that matches the white brightness, so you get like 12bits green, 11bits red, and 10 bits blue.
Because the blue or red will take more light to clip, you can extract the image data above the equal clip point and make it monochrome then combine that with and above the color image to get some detail back in the highlights, kind of like HDR images.
You would get lower noise if you shot with a pink filter on the camera and adjusted the de-Bayer to get 12bits in R, G, and B, but you would not be able to extend the highlights in monochrome since all three colors would clip at the same brightness.
I was not so much concerned with what was outside the windows being blown out as the effect of the high brightness on the actors faces, in that case gelling the windows and using more fill would reduce the lighting ratio and let the exposure go down to keep color balance on both sides of the actors face better perhaps...
DRX in REDCINE
Dan, thanks for the reply. Could you elaborate on 'highlight extension'?
Nelson
There seems to be a DRX feature in REDCINE,
http://www.reduser.net/forum/showthread.php?t=21710
The sensor in REDONE seems to be exposed to produce unbalanced images in Daylight, meaning the probably the green sensors clip before the red sensors, and the blue clips least (or manybe green, then blue, then red).
At any rate, you do not get 12bits dynamic range since to get white to clip in all three colors you need to clip the other two down to the bit depth that matches the white brightness, so you get like 12bits green, 11bits red, and 10 bits blue.
Because the blue or red will take more light to clip, you can extract the image data above the equal clip point and make it monochrome then combine that with and above the color image to get some detail back in the highlights, kind of like HDR images.
You would get lower noise if you shot with a pink filter on the camera and adjusted the de-Bayer to get 12bits in R, G, and B, but you would not be able to extend the highlights in monochrome since all three colors would clip at the same brightness.
I was not so much concerned with what was outside the windows being blown out as the effect of the high brightness on the actors faces, in that case gelling the windows and using more fill would reduce the lighting ratio and let the exposure go down to keep color balance on both sides of the actors face better perhaps...