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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Just a thought: Is RAW finishing really that desireable?

Gunleik Groven

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This is just a thought. When working with stills I develop them in Lightroom and finish them in photoshop.

Now, with RED, I cut proxies, develop them (i.e. gets the least noisy image with the most latitude I can) in RC and finish them in Color as DPX.

It feels very natural NOT to worry about that blue goo when doing coloring, and when the development is OK, it doesn't come back from the uncompressed files.

I'll be trying Scratch next week. Really looking foreward to that, but still: What are you guys thoghts?
 
It's beneficial to keep the RAW files RAW as long as possible. But traditional workflows are not geared up for RAW (whereas things are much nicer on the stills side of things).

Graeme
 
Hi Graeme,

Do you mean it would be a plus to do first grading in REDCINE and export as RAW say 1080p for example to Final Cut (or other editor/grading suite) for CC ?
 
The issue is that most video software doesn't understand RAW. The only tool out there, currently, that does so for our R3D files is Scratch. With shooting RAW, the concept being you keep it RAW for as long as possible, keep the quality up, and file size down, keep flexibility up, etc.

Graeme
 
Ah...

In REDCINE, if i choose QuictTime Tiff as export format, is it 8 bit, 10 bit, or 12 bit ?

If it's only 8 bit, what other codec should i chose to maintain the highest possible quality for CC in FCP with a reasonable file size ?
 
I find I have the most flexibility when using RedLog to CC but ultimately its being played on a Rec709 monitor.

Scratch is the Shit!
 
I think Quicktime tiffs are 8 bit only. You should choose a 10bit code, either Uncompressed or ProRes, probably.

Graeme
 
The issue is that most video software doesn't understand RAW.
The only tool out there, currently, that does so for our R3D files is Scratch. With shooting RAW, the concept being you keep it RAW for as long as possible, keep the quality up, and file size down, keep flexibility up, etc.

Graeme
Hi Graeme,

any news on the delayed schedule for allowing other softwares to access redcode taw?

-the- pioneer of raw workflow, iridas speedgrade, which was doing raw before the first redcode was shot and is doing almost -any- camera raw (arri, si, dalsa, phantom, cineform etc) is waiting for some fresh redcode here :)
 
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