I feel in the end the current state of affairs in the indy market will continue to propagate themselves as long as there is a lop-sided proportion of individual content creators (i.e., directors) compared to content distributors and producers.
The chief problem here is that with every indy model of production, you end up with the content creators themselves re-inventing the distribution wheel. For instance, JNFilms, you wrote that you may have to create your own advertising revenue model, mimicking the advertising model of TWIT. In the end though it's going to be an advertising infrastructure that you create, customized for your production, and on the whole you will most likely not be spending the money, resources, or making the investment to propogate that infrastructure in a ready-made package for other productions. Obviously the folks from TWIT have not pre-packaged their revenue model for others besides themselves if productions are having to mimic their model from square-one.
So in the end we're really in a catch-22 situation here vs. major studio content. With the "everyone as directors" model of operation, our ability to create a distribution model that is larger than each individual production can muster on their own is greatly minimized. There is no ready-made infrastructure mechanism for one production to package their revenue-creation model, and then provide a means for another production to grow that model by picking up where the previous production left off. Instead, subsequent productions find themselves creating from scratch their own revenue sources and "modeling" them on the successful concepts of their predecessors . . . but in the end everyone is starting from square-one, not building on a solid foundation that others have laid.
In order to break this degenerative cycle, there will have to be concerted investments made in the infrastructure of revenue generation for indy content itself, not the current status quo of revenue models that are a necessary capitalistic by-production of the artist's desire to monetize their individual projects, but failing to create the orthogonal task of packaging together a revenue-gathering mechanism that other productions can use as "ready-made" building block to steadily construct a revenue system where the system as a whole is greater than the sum of it's individual parts.
As noted eariler, if iTunes, or something of that nature, which is a dedicated distribution source that is directly investing into and improving it's own content distribution system, would create an "indy content distribution package", then the independent director/artist could concentrate on that task at-hand of producing great content without having to necessarily worry about the task of monetizing it, or at the very least of finding a possible refined revenue stream with its own dedicated marketing potential far greater than could be mustered by the individual efforts of the artist themselves. While there would still be onus on the director/artist to create through marketing the community to generate the revenue stream from, the low-level tools needed to generate that community would be taken care of . . . in other words the middle-ground *marketplace itself* would have been built by resource like iTunes where "real customers" looking to purchase content could directly connect with the generators of that content for sales.
The current method of indy revenue creation is almost as bad as door-to-door sales . . . in other words people are in their homes, and are not in the mindset of buying, so a door-to-door salesman is often seen as somewhat intrusive. Sure there are companies that still do that, and it has very low overhead, but compare that to the mall at Christmas where you have a marketplace full of people ready to buy, and are in the mindset of making a purchase. The onus to maximize the potential for purchases among the available variations is now dependent on the branding power of the product, not on the ability to change the mindset of the person in their home from anger and annoyance to an impressed purchasing mindset.
So in the end I feel that as long as we have an environment where each production must spend some overhead on the orthogonal task of trying to raising capital through their own individualized revenue methods (or copying the revenue creation methods of another "successful" production, but doing-so from square-one), we are not going to be working on the "construction" of a "marketplace". In the end, if you think about it, that is what a studio-funded production is about . . . they push a majority of their money for a given production into revenue generation, marketing, distribution stream creation, and capitalizing investments on available distribution streams and ancillary paraphernalia, leaving the actual production's directors and producers to the task of making the film. They are not worrying about how to generate the money to make the film, or trying to convincing investors that there will be a revenue stream for the content to gather profits from once the film is complete-the infrastructure the studio has built creates that vertical market for them to create in. Granted, those who hold the purse strings tend to dicate the "artistic direction" that a film may go in, but just saying, this is the problem with monetizing indy content, especially with the internet. There is no "build-it-and-they-will-come" model for revenue generation out there. Each production is simply left on their own to take some percentage of their production resources that could have gone else-where (typically these resources are time and money) and pile it into a cobbled-together revenue generation system that is often not even packaged and abstracted to the point where they themselves can reuse it on their next project, let alone another production.
Anyways, these are just some thoughts I have gathered on the state of revenue generation from indy content after Mark Gill's speech, and some of the musings from others like Mike Curtis at HDforIndies, etc. Maybe it's skewed a bit negative, so I'd be curious to see what the rest of you think . . .
The concentration of power in the current distribution system is what makes the indie scene so appealing.
By creating a framework for indie distribution and profit, you seem to just be following the old system of a singular entity to distribute the media and reap the majority of profit.
I feel that the technology of the internet can effectively remove the distribution middleman and have filmmakers market and sell their films directly to their audience.
Distribution now is not expensive, there is no shipping reels of film to theaters world wide. You can import your film to a computer, edit and finish it, and from the same computer begin seeding it to the masses. From a camera to a computer, the computer then becomes a cheap and accessible tool to become an all in one media production AND distribution gizmo.
Instead of creating a mass produced distribution network, artists can work with techies and customizes the distribution and profit center to the individual work of art.
What is needed is an open source framework of technology to become the distribution platform online. No central business entity to sell films, but open and accessible technology to share art with the masses.