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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

IRIDAS vs. COLOR

So Jake.. What is more delicious about Baselight comparing to Speedgrade?
I'm just very curious as most of my competitors use Baselight, and I haven't
touched or even seen that thing.
 
So Jake.. What is more delicious about Baselight comparing to Speedgrade?
I'm just very curious as most of my competitors use Baselight, and I haven't
touched or even seen that thing.

That wasn't my point to compare one system to another. Just trying to keep the record straight.
But, if you curious about the competition, check these new features out:
http://www.filmlight.ltd.uk/pdf/datasheets/FL-BL-DS-0387-4.2NewFeatures.pdf.
As for an existing features, beside an incredible Blackboard control surface (but that is purely hardware) you have multiple playheads, film or brightness/contrast grading, unlimited grading layers with unlimited tracking on each layer, each grading layer is capable of multiple color and effects modifiers, limited compositing, multiple video layers, an ability visually to preview applied multiple looks, unlimited undo, D-Keyer, where you can select non contiguous colors, ability to resort timeline by Record TC, OFX plugin support, visual representation of applied layers in the timeline, ability to visually grade multiple shots in groups, apply grades to groups of shots, ability to trace color grades and reapply them over multiple projects (reconform), ability to render out Prores (extra Mac hardware required) etc.
These are just few things, that come to mind and are not necessarily sorted in the matter of importance. Said that, this list with few exceptions can be pretty much applied to a FilmMaster or a Lustre...
Speedgrade DI is capable system in it's own right, but in this comparison, it is akin to comparing apples to oranges. But so are the prices of these systems:-)
 
Does Iridas have an effects room like color does?
does Iridas have bezier curves to draw masks like in Color's geometry room?
is versioning in Iridas as simple as graded layers in Apple color?
Does Iridas have a nodal system to join several clips to one look?
 
Does Iridas have an effects room like color does?
does Iridas have bezier curves to draw masks like in Color's geometry room?
is versioning in Iridas as simple as graded layers in Apple color?
Does Iridas have a nodal system to join several clips to one look?

Iridas SpeedGrade is different to Color. It's engineered around an RT-colour manipulation engine that leverages the shaders build in in Nvidia Quadro graphics boards. On the contrary to the usual NLEs, SpeedGrade never creates renderfiles but visuals all work "virtually" with the help of the graphics board on the monitor. If you have a fast enough storage, a RedRocket or powerful CPUs and a Nvidia quadro card such as the 5800fx you can grade while your are playing back Red footage in RT. To answer you questions:

- You don't have a "room" concept. Instead you have a very handy GUI with fast accessible tools.

- SpeedGrade is not node but layer-based. You can stack infinite colour correction layers.

- SpeedGrade has a Custom Shader menu which is similar to Color's effects room.

- SpeedGrade has all secondaries you are used to. Masks (beziers), chroma key, etc...

- You can import more than one video layer.

- SpeedGrade has sophisticated tools for stereoscopic 3D work.

- SpeedGrade swallows any codec that is installed on your system.

- And since it's a cross-platform application you can grade on a PC workstation leveraging a Nvidia SDI board and then render to ProRes on a Mac using several MetaRender nodes. ProRes4444 is NOT gamma shifting. ProRes422 is shifting but there are LUTs inside SpeedGrade available that correct that very well when a FCP workflow is desired.

The market of grading applications has never been as big and diverse. Each of the applications in this market have their virtues. Some are cheap (Resolve on the Mac) or virtually free (Color), some are very good at special skills such as conform (Scratch) or stereo 3D (SpeedGrade). Some are expensive (Baselight, Lustre, Filmmaster, Pablo) but very economical in certain markets.

Hans
 
Iridas SpeedGrade is different to Color. It's engineered around an RT-colour manipulation engine that leverages the shaders build in in Nvidia Quadro graphics boards. On the contrary to the usual NLEs, SpeedGrade never creates renderfiles but visuals all work "virtually" with the help of the graphics board on the monitor. If you have a fast enough storage, a RedRocket or powerful CPUs and a Nvidia quadro card such as the 5800fx you can grade while your are playing back Red footage in RT. To answer you questions:

- You don't have a "room" concept. Instead you have a very handy GUI with fast accessible tools.

- SpeedGrade is not node but layer-based. You can stack infinite colour correction layers.

- SpeedGrade has a Custom Shader menu which is similar to Color's effects room.

- SpeedGrade has all secondaries you are used to. Masks (beziers), chroma key, etc...

- You can import more than one video layer.

- SpeedGrade has sophisticated tools for stereoscopic 3D work.

- SpeedGrade swallows any codec that is installed on your system.

- And since it's a cross-platform application you can grade on a PC workstation leveraging a Nvidia SDI board and then render to ProRes on a Mac using several MetaRender nodes. ProRes4444 is NOT gamma shifting. ProRes422 is shifting but there are LUTs inside SpeedGrade available that correct that very well when a FCP workflow is desired.

The market of grading applications has never been as big and diverse. Each of the applications in this market have their virtues. Some are cheap (Resolve on the Mac) or virtually free (Color), some are very good at special skills such as conform (Scratch) or stereo 3D (SpeedGrade). Some are expensive (Baselight, Lustre, Filmmaster, Pablo) but very economical in certain markets.

Hans

As usual thanks for the info Hans. We should be getting a Speedgrade demo license this week.
 
Does anybody know exactly what Lustre can and can't do compared to SG and Baselight and such...

I've been giving a nice offer lately for the bundle Flame, Smoke and Lustre in a package.

Would you need anything else if you have this on 1 workstation?
 
Does anybody know exactly what Lustre can and can't do compared to SG and Baselight and such...

I've been giving a nice offer lately for the bundle Flame, Smoke and Lustre in a package.

Would you need anything else if you have this on 1 workstation?

This bundle is called Flame Premium. It has been released with the 2011 ext.1.

You get a Flame system and additional a Smoke Advanced license and a Lustre license. You may be able to run all three software packages on the Flame workstation but at least for Lustre this does make hardly any sense.

Like all other high-end grading systems Luster takes advantage of dedicated hardware, eg. controller, etc...

This bundle is aimed at post houses that are already Flame based but haven't purchased a Smoke yet and may have the need of a big-iron DI suite. Then such a bundle makes sense. It's also meant as an incentive to invest in a complete Discreet/Autodesk workflow pipeline (Smoke - editing, finishing, Flame - compositing, Lustre - grading). But apart from the Flame workstation and the framestore you have to invest in 2 more Linux workstations and tons of hardware.

It's surely not meant for someone who is considering Iridas SpeedGrade as an upgrade/alternative to Apple Color.

I haven't worked with Lustre yet. But I know Autodesk's colour tools available in Flame and Smoke very well. If Autodesk is using similar tool in Lustre you will be able to manipulate colour in all imaginable ways.



Hans
 
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