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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

In over my head… a question on reframing.

I assume Stephen was referring to the lacking perspective shift when panning, tilting, zooming vs dollying in a post reframe. But curious Rand, why would you start in Redcine instead of just reframe in Resolve from the start retaining your R3D workflow?
 
I assume Stephen was referring to the lacking perspective shift when panning, tilting, zooming vs dollying in a post reframe. But curious Rand, why would you start in Redcine instead of just reframe in Resolve from the start retaining your R3D workflow?

Brody,

I mistakingly thought he was only wanting to know about how to perform crops, I later realized he was talking about performing certain movements.

why would you start in Redcine instead of just reframe in Resolve from the start retaining your R3D workflow?

Brody,

You can do exactly that and stay in a Red R3D workflow never converting to a compressed file like ProRes which would also take a lot of time to transcode to. I demonstrated it in Redcine-X as a alternative way of cropping not as a beginning of the process for later import into resolve. I just liked being able to visualize the actual cropping in Redcine-X and the ease of cropping with Redcine-X. I could also save those crops as presets for later images and future projects. But Yeah, I understand staying in Raw to do all of the cropping.
 
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After years following the RED community I felt I was prepared for my Komodo’s arrival.

Infact I’ve realised I’m in way over my head and have almost no clue what I’m doing! I’d love if someone might be kind enough to explain something about reframing for me? I’ve been excited by the prospect of being able to punch in on shots to get a closeup from what’s otherwise a wide or medium shot.

I’m shooting 6k 16:9.

Now if I create a 1080p project in FCPX given I’ll only be delivering a 1080p file, I can of course scale up the footage but I don’t feel I’m getting the most from it. When I play the footage full screen it looks nowhere near as clean as I’d expect. I assume this is because no matter my source material a 1080p project will always be stretched to fill a 4K screen.


But then I’m conscious if I make a 6k timeline and drop my clips on, I can’t zoom in to reframe as now I’m asking a lot of the files that were only ever the same size as the project to start.

When folks speak of reframing are they typically referring to something like a 4K crop of a 6k image? Or am I missing something here? How should I be approaching a punch in on a shot?

Such a daft question I know but I can’t figure out what the intent is when I see mention of this kind of thing.

I’d be forever grateful for any help or guidance!

Hey Adam! If you are using FCPX you can easily reframe using the tools inside the NLE, no need to go to any other software. When the clip you want to punch in is highlighted on the timeline, do a Shift + C as a short cut to get to the right menu. Then choose crop from the three icons underneath the timeline viewer. You will get a box with handles and you can resize your clip and move around the frame until you get what you need. Then click done. In a 1080 project the NLE will "punch in" on the clip you want to reframe, all the while keep the proper aspect ratio for your project. I use this a lot when a client wants the dreaded "portrait" framing for whatever social media, or if we shot full frame and are delivering a 2.40 finish. Additionally, I can keyframe the "box" I have created so that for instance, if the person in the frame reaches out of the frame I can follow their arm to whatever they are reaching for and then keyframe back. Hope this helps.
 
I want to stay inside Premiere Pro for ease of use (and lack of brain cells. . . don't let the Ph.D. fool you). I saw that the Mocha plugin for Premiere Pro can do a "spot-specific" stabilization that looked quite good. Can one pick a spot in Warp Stabilizer and stabilize around that one point?

Thanks.

Stephen
 
Doing reframing animation in the Fusion tab within Resolve is much better as it has proper keyframe curves. If only reframing as a static change, do it on the edit tab.
It's important to use software with good scaling algorithms. I've moved away from Premiere fully into Resolve as an editing system because of the non-destructive workflow. Some quirks here and there, but for most projects, just doing everything in Resolve saves tons of time. Everything is super fast and exports are most of the time faster than realtime. For critical delivery gigs it's a lifesaver to ditch Adobe's slow exports and use Resolve instead. I don't even have to worry about rendering proxies and stuff with lots of effects, I just render everything from original files with heavy effects directly because it still is faster than Premiere.

Premiere also doesn't have close to the same curve settings for really finetuning digital reframe animations.
 
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