Blair S. Paulsen
Well-known member
- Joined
- Dec 28, 2006
- Messages
- 5,503
- Reaction score
- 34
- Points
- 48
- Location
- San Diego, CA
- Website
- www.alacritymedia.com
I have long been an evangelist for false color. I think it is most helpful when it provides a color coded mapping of Ansel Adam's Zone System. Due to the vagaries of human vision it is problematic to assign 10 colors that can all be differentiated easily in less than ideal monitoring conditions. Anyone with reasonable color vision should be able to easily see the 3 primaries and 3 secondaries distinctly which gives us 6 "bands" to work with.
False color (V in the B30 Multi toggle) has gone through at least 3 iterations, each with advantages and disadvantages. I suggested an adaptation of the old system in detail months ago that ganged some of the zones to make it easier to read; Zone 1 purple, 2 blue, 3 & 4 gray, 5 green, 6 - 8 gray, 9 yellow, 10 orange, clipped red. I believe it should represent the RAW range regardless of the RGB path. Here's why:
We have the RGB histogram (with the RAW goalposts that I love) and the monitor image itself to judge the FLUT™™™ted RGB domain. Does that need to be duplicated in a reference overlay? IMHO false color exists as a tool to make it easier to visualize the actual densities on the "digital negative" you are creating. This allows you to judge ratios and quickly see which "Zone" particular scene values are in. I use it as an engineering check. Maybe its just me.
On a related note I have been working with the MX sensor for a couple months now and the lower noise floor has changed how I select my ideal exposure. FWIW I set my ISO to 640 or 800 depending on scene contrast (800 for higher contrast to protect the top end) and then spin the iris while watching the RGB histogram. In the past I would ETTR, shoving the bulk of the "hills" up the scale until the clipping risk became too high. Now, I am more interested in spreading out the hills so I have more discrete code values (while still watching that I don't go too high or too low;-) One critical caveat to this approach is to be sure that if someone besides you is "developing the digital negative", ie color grading, that they are aware of the intended levels of particular elements in the scene.
Cheers - #19
False color (V in the B30 Multi toggle) has gone through at least 3 iterations, each with advantages and disadvantages. I suggested an adaptation of the old system in detail months ago that ganged some of the zones to make it easier to read; Zone 1 purple, 2 blue, 3 & 4 gray, 5 green, 6 - 8 gray, 9 yellow, 10 orange, clipped red. I believe it should represent the RAW range regardless of the RGB path. Here's why:
We have the RGB histogram (with the RAW goalposts that I love) and the monitor image itself to judge the FLUT™™™ted RGB domain. Does that need to be duplicated in a reference overlay? IMHO false color exists as a tool to make it easier to visualize the actual densities on the "digital negative" you are creating. This allows you to judge ratios and quickly see which "Zone" particular scene values are in. I use it as an engineering check. Maybe its just me.
On a related note I have been working with the MX sensor for a couple months now and the lower noise floor has changed how I select my ideal exposure. FWIW I set my ISO to 640 or 800 depending on scene contrast (800 for higher contrast to protect the top end) and then spin the iris while watching the RGB histogram. In the past I would ETTR, shoving the bulk of the "hills" up the scale until the clipping risk became too high. Now, I am more interested in spreading out the hills so I have more discrete code values (while still watching that I don't go too high or too low;-) One critical caveat to this approach is to be sure that if someone besides you is "developing the digital negative", ie color grading, that they are aware of the intended levels of particular elements in the scene.
Cheers - #19