Erich Ocean
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I have the funding to hire a screenwriter for our story and this would suit me best, but how long am I going to search for the "right" guy and where do I find him/her?
Okay, so, this is something we've been dealing with at our studio since the late 90's, and that's the difference between: story, script, and film.
"Story" in our formulation is a combination of characters, setting and plot that is told in a particular order/POV. Change any of those things, and you end up with a different story. "Concept" refers to that which is the same between story variations. If I had to guess -- and I don't mean this to be disparaging in any way -- you have a story concept, not a story, at this point.
Which is great, that's where it all starts. So, given the story concept, you put in the time and effort to work out a story meant to be told as a film. At that point, you can do two things:
1. Write it down as a script.
2. Create a film.
Pretty much everyone does step 1, because -- so far -- it's the easiest, most reliable, and cheapest way to get to step 2: create a film.
But there are problems with step 1. For starters, scripts specify sequencing and dialogue well, but everything else is very poorly specified: pacing, production design, characters, music, editing. This is a limitation of the screenwriting format, and in particular, the need to attempt to pace the film with the script (the old "one page per minute" rule). The result are scripts that, when you get to step 2, completely fail to produce the same effect when told as a film.
It gets worse. Remember the "story", where the script is just a form? Yeah, that aspect, which is of critical importance, was completely lost when the script was written. Because we hand over the script, not the story that the script was created from. All of the hard thinking that went into the story is funneled through a script that can, at best, fully capture only dialogue and sequencing.
So, what to do? We have a story concept, we work our ass off on a story well told, and then we're stuck with this incredibly primitive method for turning that story into a film.
Well, you could do what Hollywood does: spend tens of millions of dollars at this point producing final footage, try and save the film in the edit suite, and then release it with a big marketing campaign. Sometimes it works, but most of the time, it doesn't.
Or you could do what Pixar does, which is: make a non-final version of the script. See what went wrong. FIX THE STORY/SCRIPT. Rinse, repeat, a hundred times or more until you have a film that accurately reflects the story, and a story that's worth telling and can be told with the same impact on film.
It doesn't always work for Pixar, sometimes they are forced to release a film that's half-baked for maketing/corporate reasons, but the process itself is sound.
Of course, Pixar does computer animation and so they can do that. Live-action is different, right?
Yes, but we can now use computers to do the photography (the live-action equivalent of animation). And that's what our studio, Fohr, is doing. Pixar-style story development and iteration, using computer photography to make it all possible. We use all of the same live-action roles you're used to (e.g. a traditionally trained DoP, actors, etc.) but, like computer animation, the result are instructions for the computer, which is willing and able to go out and reshoot until the power goes out. We can get a pick up shot with perfect lighting and the original actors at any point. We can change dialogue, shot length, lighting, costumes, sets, you name it, at any point in the process. Just like Pixar, but this time for live-action.
IMO this is the future of live-action filmmaking. What we're doing is essentially cheating. Where a traditional director gets, literally, one chance to turn the story/script into a film, we get hundreds of chances and can make fixes/improvements during any of them. When tens of millions of dollars are on the line, it's hard to imagine that business people will ultimately choose to just wing it 10-20 years from now.
Oh, and we can do 3D that's just as good as what the animated films can do, which is to say, excellent.
Best, Erich