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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

How will build 16 effect post?

Scott Simmons

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It's great to see big changes in the camera Build 16 ... but it's also a bit scary from a post stand point. I hope the RED powers-that-be will keep the post production side informed of what's going on. Reading Jim's post about new .R3D formats, new Quicktime components, new RED software brings a lot of questions to my mind ....

Will this new stuff be backwards compatible with the old?
Will the old software still be available for download?
Is the new .R3D file format still called .R3D? How do you tell new and old apart?
I've got 2 current RED edits in house, 3 more coming in the next week or so ... if a camera owner updates to build 16 and brings that footage in, how does it effect everything else?
Can different versions of RedCine live on the same machine?

And some other's I'll think of later.
Please oh please RED powers-that-be, keep the post production world informed of this big change and how we can deal with it with minimal headaches. :unsure:
 
I wouldn't worry too much. In another thread I asked if the new L&T, REDCINE and QT Component would be compatible with older RED footage.

My Question
"Will the new QT Component, L&T and REDCINE be compatible with build 15 RED footage? I would assume/hope so."

Stuarts Response:
Yes. The new versions of the post tools are compatible with any recordings made with older builds of camera firmware.
 
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