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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

How did Compressor implemented R3D?

Kaku Ito

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Compressor update was included in the latest Pro Application update that was released at the same time as RED's FCS installer, but how did it implement R3D? Maybe not? I was able to place Wrapped QT clips to Compressor directly, so that means you can use L&T to bake metadata to native, wrapped QT then convert it to whatever Compressor can transcode (the result was fabulous although I had to be careful with the resizing), that is dope because Qmaster can be utilized so much easier with Compressor. But do I have to go to L&T to do this? I know I can go through shell commands and stuff but what exactly, Compressor implements newly from this update?
 
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