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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

HDRx Tip

Looks great. Only place I saw some artefacts was in rapid motion in the leaves about 0:09, which is a pretty extreme scenario.

Great tip!
 
I wonder if Graeme or Jarred could find a way to put this kind of processing in-camera... kind of like how frame summing / averaging is implemented for timelapse. It'd be great to be able to dial in an HDRx stop, have the camera run at double speed, and spit out a clean 16-bit R3D file at the end of it with all of the range retained.
 
Looks great. Only place I saw some artefacts was in rapid motion in the leaves about 0:09, which is a pretty extreme scenario.

Great tip!

Yeah, but those are due to the post digital motion blur and only happens with extreme motion or at the edges of the image during high motion. If you zoom in on those images after motion blur is applied you loose the edge artifacts.

I wonder if Graeme or Jarred could find a way to put this kind of processing in-camera... kind of like how frame summing / averaging is implemented for timelapse. It'd be great to be able to dial in an HDRx stop, have the camera run at double speed, and spit out a clean 16-bit R3D file at the end of it with all of the range retained.

If they do, it would be fair that it's called the "HDR Christofferoaverage" since Giovanni Ribisi got his Gioscope; Jarred *hint* *hint* :tongue_smilie:
 
Thanks Christopher,

I have been playing with the HDRx on Helium a bit, will try your suggestions and report back.
 
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