Michael Tiemann
Well-known member
Joshua, your two posts really illustrate well the caveats about using HDRx "just because". In the first post, where you layer together the A- and X-frames to create a super-wide dynamic range image, you realize that beyond a certain point, more dynamic range leads to more, not fewer problems in reducing the image back to something that looks visually credible. In the second post, where you merely grade a reasonably over-exposed or a reasonably under-exposed image, you get very sane results (because, honestly, there's a lot of intrinsic dynamic range in a reasonably exposed R3D image). Thus, in these cases, HDRx is not a tool that's really helping you with your underlying problems.
Here's a posting from a thread where I did have an identified problem that HDRx helped me address: overly bright LEDs that I wanted to tame while still having a concept of normal ambient light and shadows. TL;DR: HDRx can be a great tool if you have a really specific idea of what aspect of the image you want to fix via less/more exposure and/or longer/shorter shutter speed. (You obviously don't get one with the other, but the limiting factor of one may dictate the limiting factor you can correct with the other.)
About your luma key: I would have turned things around and used custom RGB->Luma equation to pick the brightest and bluest pixels from the X-frame and then blended them in (with a fairly long "soft" value in Resolve) over top the A frame. This would bring your sky down and then let you subsequently grade your (mostly not blue) shadows. The post I linked to above gives an example as to why one should not trust the default RGB->Monochrome equation, especially when your area of interest is not completely desaturated.
Here's a posting from a thread where I did have an identified problem that HDRx helped me address: overly bright LEDs that I wanted to tame while still having a concept of normal ambient light and shadows. TL;DR: HDRx can be a great tool if you have a really specific idea of what aspect of the image you want to fix via less/more exposure and/or longer/shorter shutter speed. (You obviously don't get one with the other, but the limiting factor of one may dictate the limiting factor you can correct with the other.)
About your luma key: I would have turned things around and used custom RGB->Luma equation to pick the brightest and bluest pixels from the X-frame and then blended them in (with a fairly long "soft" value in Resolve) over top the A frame. This would bring your sky down and then let you subsequently grade your (mostly not blue) shadows. The post I linked to above gives an example as to why one should not trust the default RGB->Monochrome equation, especially when your area of interest is not completely desaturated.