Nick Wernham
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Thank you very much for your thoughtful reponse, Nick. I didn't think about what advantages Avid might have for a project involving a lot of editors. I suppose that, somewhat predictably, it depends on the nature of the show being produced and the post-production talent involved in said project. Even if it's the kind of piece that could easily be edited by one person then Avid is probably still the right tool for the job if your editor has a lot of experience with it.Hey Nick, the advantage of the DNXHD workflow are as follows.
1) The quicktimes are fully AVID native, and are much smaller and mangeable than R3D's
2) AVID's can import the QT's "lowrez" (at DNX35), and later conform to the high rez QTS or the orginal R3Ds
3) Typically, they are given a "one light" (a nice even uniform grade) and look pretty awesome.
The new Adobe Premiere sounds SICK, and I'm sure its awesome. But a lot of us still run AVID, which is still the standard for facilities and post houses running multiple rooms. What makes AVID rock is its ability to provide shared media for literally dozens of edit rooms all at once: an army of editors can even working in the SAME project if need be, without a hitch, which is pretty amazing. AND...the media is all mirrored and backed up.
For example, I write and produce promos at AETN, and they run 20 edit rooms day and night. That's 40 edit shifts a night, and there is literally 40 TB's of media being used all at once. You can imagine how a 5 to 10 TB RED shoot is frowned upon by the engineers - it just takes up too much space for one single promo project. I'm trying to encourage them to keep cutting from the proxies, but always conforming at the end to the R3D's when it comes time to deliver and grade.
Premiere is, as far as I understand, more of a stand alone system. Great for the indivudal editor or preditor that's rocking out a single piece, trailer, doc, etc. But Adobe has not concentrated at all, as far as I know, into that much larger facility type workflow which has always been Avid's bread and butter.
That being said, Avid CAN now play down R3D's natively, and they are getting better. We are currently moving our Avid into a new space and will start to play with R3Ds with our new Red Rocket, so I'll have a better sense in the next month or so of JUST how good Avid can handle native RED media. From what I'm gleaming from the boards, Premiere is currently the king in that department. Which is great...because that just means it's all the more likely that Avid 7 (the next build) will follow suite.
Hope this kind of helps demystify at least some of the DNX workflow....
On another note (and perhaps this is the wrong thread for this sort of discussion), I wonder what kind of advances Adobe could make with their Creative Cloud to close the competitive gap between them and Avid on projects of the kind you are describing. I mean, part of the idea behind this adaptation of Cloud technology in Adobe's software suite is supposed to be people working on the same project together over the internet. Sharing project files from Premiere, After Effects, Speed Grade, etc. in a more seamless way. At the very least it is an interesting concept. I haven't used that part of the package yet so I can't comment on how effective it is currently, but given how new everything is I'd be surprised if it's up to scratch for the kind of work you are describing and wonder what needs to be done to get it there.