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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Gluetools and Crimson complete solution ?

Haven't tried coremelt.

FX/Color done in Shake & Color survive, but then you have to add titles and assemble stuff somewhere. Untill I completely change my mind, this is still FCP for me. I have some particular reasons to try to stay in FCS, that don't apply to all (fitting with others workflows around me) so as much as I gripe over FCS, I need to try to make it work its best for compatibility.

That's not a done deal, yet, though...

Speedgrade looks cool. So does Nuke. I have shun AE, just because there's so many good AE'ers out there, and I won't ever be one of them. But there are a couple of big advantages for me if I can make FCS work the way I want it to. Closing in, slowly but slowly.

Actually I need to make the workflow work so simplisticly that others just can sit down and use it without really having to understand what's going on.

I won't be doing all post or on-set work.
I need to deliver a solution and compatibility.
 
but if you use coremelts plug ins + set the render tab to high precision...will the effects not have an impact to the cheating?

i thought best way is to add the effects in After effects...to keep 10 bit rgb

can you break it down for me....how to get 10 bit rgb files (including effects) out of fcp?

Our package actually works in either 16-bit RGB or 32-bit YCbCr, internally. When it transfers data between any of the FCS or even Adobe apps, it is doing so well beyond 10-bit. This helps with things such as 3D-LUTs, and rendered transitions.

bob.
www.gluetools.com
 
I keep hearing on the board that FCP doesn't render 10 bit.

It confuses me because if you're working in a ProRes sequence, under Sequence Settings -> Video Processing tab it allows for you to click 'Render 10-bit material in his precision YUV'.

What does that mean? Does that mean it's not actually rendering 10-bit but rather something else? And if so, what is that something else?
 
It doesn't render 10-bit RGB, but it renders 10 bit YUV like the ProRes files. But they're quite hard compressed and "only" 4:2:2 colorsampling
 
Oh gotcha. So it's a RGB vs YUV thing.

What are the pros and cons of each? I know Red shoots RAW which allows for smaller files size, but where does YUV fit into all of that?

thanks again
 
It doesn't really, but still do... because RED (OR DPXS) are really RGB when unbayered to a RGB codec... But ProRes is YUV, and gluetools does the same trick as the proxies (in a way). It "presents itself" as a YUV codec. Sorta.

Graeme is the king of these answers...
 
but if you use coremelts plug ins + set the render tab to high precision...will the effects not have an impact to the cheating?
?

yep, gluetools is correctly a "cheating" codec in FCP it claims to be YUV and then writes RGB data to disk. This is what Cineform also does, not sure about the KONA RGB codec. This is to get around the fact that FCP cannot render RGB in > 8 bit color.

However even with a "cheating" codec there are limitations on which effects FCP can render in 10 bit. Applying additional transitions other than the cross dissolve can truncate to 8 bit. Some others also can truncate, check out my workflow articles for details:

www.coremelt.com/support/workflow
 
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