Michael Cioni
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- Mar 18, 2008
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- 6381 DeLongpre | LA | CA | 90028
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FLIGHT, the latest EPIC theatrical release, hits US theaters today. -I think audiences are likely to be more excited about seeing Bob Zemeckis' latest feature over the fact that it's shot on Epic. But for the RED and D-Cinema community, FLIGHT is a testament to the camera's efficiency, quality and malleability. "Closeups of big actors on big screens" used to be R3Ds Ted and I looked for and were hard to find. Now it's just another day in the world of RED Digital Cinema.
Don Burgess, ASC photographed this film earlier this year and it was his first feature shot on Epic (Muppets was MX just as Epic was becoming available). Don told me that Zemeckis had frequently asked about shooting digital many years prior to RED (Don has photographed a number of Zemeckis features for more than a decade) but it was Don who said, "We need to wait a little longer. Digital is not quite there yet." So once Zemeckis and Burgess were ready for Flight, there was no time spent convincing the director that Epic was the best tool for the job.
Below is a link to an article in which Don speaks a lot about the making of this film. I think you'll find a lot of it interesting and valuable. I have to say that I learn so much from Mr. Burgess and his down-to-earth attitude. Don has an incredible gift for images and framing and he is a fantastic teacher, dedicated professional and a wonderful person. FLIGHT also represents a film in which 100% of the dailies, backup, AVID files, color, syncing, triplication, iPad dailies, web dailies and uploading was done remotely with production in Atlanta. In other words, no post house was used until the finishing of the FLIGHT project. Carissa Ridgeway managed all the on-set looks directly with Don on a Lily Pad and Drew Kilcoin managed all the processing and uploads on an OUTPOST cart. This tandem-workflow utilizes the best characteristics of production (DITs) and post (AEs) for a powerful combination that limits reliance on off-site post laboratories and more on in-house talent. You've heard me discuss this before, but I'm telling this community: fully-managed post production needs to be a service of the set. DITs are a necessary group, but you must make movements to include *all* of the laboratory services films need as part of your value-add to the set. FLIGHT is a perfect example of post-houseless-post. It isn't just for indies, it's for everyone.
The last component I want to point out that I think the D-Cinema community will appreciate is the plane crash. You all obviously know there is a serious plane crash in this film. But what always got me excited about movies that Zemeckis does is the use of visual effects and practical effects in harmony with one another:
- the forward/reverse shot in Contact where little Ellie runs to the medicine cabinet
- the camera going under the floor in What Lies Beneath when Harrison Ford collapses
- the elements of Forrest Gump talking with John Lennon or JFK
- the entire feature of animation/live action integration Who Framed Roger Rabbit (little fact: RK Maroon Studios is now RED Studios
In FLIGHT, Zemeckis brings back to the screen his mastery of real and false components that are woven together so well they are nearly impossible to notice. Only people that realize, "A camera can't do that" or "A camera can't go there" will see his signature. When you see the plane crash, know that the entire set was built to invert 180º. With an entire fuselage of people strapped in, the entire set rolls over with the camera suspended so the set moves around the camera. A significant scene of the film takes place completely upside-down. The acting, the falling, the stress of being inverted are all real elements based around an incredibly complex set that literally turns on its head. The windows are composited with elements built in perfect sequence with an actual plane crash - all in real time. So when you see this, if you know anything about being a pilot, you will know it's literally a seamless and believable integration of effects buttons, windows and practical sets that make this crash scary, moving and impossible to look away from.
The DI was done by Corinne Bogdanowicz at Light Iron on a Quantel Pablo 4K. Paramount Pictures budgeted for a 2K finish, so the theatrical release is a 2.40 2K (2048x856) P3 DCI master. The source files were shot in 5K full frame 1.89 @ 5120x2700 on an Epic in 5K FF mode. There was no "look-around" area on this film. The 2.40 was extracted from the the 1.89 5K FF source and debayered at a full debayer using CPU (not a Rocket) to 2048x1080 (also 1.89). Then we cropped to match the framing of 2.40:1 which is what you will see in the theatrical release. One of the biggest benefits of doing it this way and working with EPIC cameras is that all video deliverables at 1.78 do not require a push-in. In other words, we simply remove the 2.40 matting and are left with a 1.89 source which can be adjusted to fit 1.78. So the 1.78 version is just as clean and clear as the 2.40.
Finally, even though the cost for 4K DI was not budgeted on this film, it does not fly in the face of what 4K supporters (including myself) believe. Jim has been very vocal lately on 5K acquisition. SONY has recently tripled their 4K capture offerings. But even though FLIGHT is exhibited in 2K, NONE of the benefits of 5K are wasted in a 2K finish. -That goes for everyone. While I prefer a 4K finish, the 5K capture still delivers a measurably superior image to a solid 2K DI and that's why FLIGHT still looks so good on the big screen, as do your pictures. Taking steps towards more 4K releases starts with 4K+ capture. The international cinema industry needs to be educated and very few read RedUser. But every high resolution film we make helps production and distribution companies inch towards mandating 4K mastering...which is getting closer and closer every time we shoot on a RED.
| m |
http://www.hdvideopro.com/display/features/mayday.html
Don Burgess, ASC photographed this film earlier this year and it was his first feature shot on Epic (Muppets was MX just as Epic was becoming available). Don told me that Zemeckis had frequently asked about shooting digital many years prior to RED (Don has photographed a number of Zemeckis features for more than a decade) but it was Don who said, "We need to wait a little longer. Digital is not quite there yet." So once Zemeckis and Burgess were ready for Flight, there was no time spent convincing the director that Epic was the best tool for the job.
Below is a link to an article in which Don speaks a lot about the making of this film. I think you'll find a lot of it interesting and valuable. I have to say that I learn so much from Mr. Burgess and his down-to-earth attitude. Don has an incredible gift for images and framing and he is a fantastic teacher, dedicated professional and a wonderful person. FLIGHT also represents a film in which 100% of the dailies, backup, AVID files, color, syncing, triplication, iPad dailies, web dailies and uploading was done remotely with production in Atlanta. In other words, no post house was used until the finishing of the FLIGHT project. Carissa Ridgeway managed all the on-set looks directly with Don on a Lily Pad and Drew Kilcoin managed all the processing and uploads on an OUTPOST cart. This tandem-workflow utilizes the best characteristics of production (DITs) and post (AEs) for a powerful combination that limits reliance on off-site post laboratories and more on in-house talent. You've heard me discuss this before, but I'm telling this community: fully-managed post production needs to be a service of the set. DITs are a necessary group, but you must make movements to include *all* of the laboratory services films need as part of your value-add to the set. FLIGHT is a perfect example of post-houseless-post. It isn't just for indies, it's for everyone.
The last component I want to point out that I think the D-Cinema community will appreciate is the plane crash. You all obviously know there is a serious plane crash in this film. But what always got me excited about movies that Zemeckis does is the use of visual effects and practical effects in harmony with one another:
- the forward/reverse shot in Contact where little Ellie runs to the medicine cabinet
- the camera going under the floor in What Lies Beneath when Harrison Ford collapses
- the elements of Forrest Gump talking with John Lennon or JFK
- the entire feature of animation/live action integration Who Framed Roger Rabbit (little fact: RK Maroon Studios is now RED Studios
In FLIGHT, Zemeckis brings back to the screen his mastery of real and false components that are woven together so well they are nearly impossible to notice. Only people that realize, "A camera can't do that" or "A camera can't go there" will see his signature. When you see the plane crash, know that the entire set was built to invert 180º. With an entire fuselage of people strapped in, the entire set rolls over with the camera suspended so the set moves around the camera. A significant scene of the film takes place completely upside-down. The acting, the falling, the stress of being inverted are all real elements based around an incredibly complex set that literally turns on its head. The windows are composited with elements built in perfect sequence with an actual plane crash - all in real time. So when you see this, if you know anything about being a pilot, you will know it's literally a seamless and believable integration of effects buttons, windows and practical sets that make this crash scary, moving and impossible to look away from.
The DI was done by Corinne Bogdanowicz at Light Iron on a Quantel Pablo 4K. Paramount Pictures budgeted for a 2K finish, so the theatrical release is a 2.40 2K (2048x856) P3 DCI master. The source files were shot in 5K full frame 1.89 @ 5120x2700 on an Epic in 5K FF mode. There was no "look-around" area on this film. The 2.40 was extracted from the the 1.89 5K FF source and debayered at a full debayer using CPU (not a Rocket) to 2048x1080 (also 1.89). Then we cropped to match the framing of 2.40:1 which is what you will see in the theatrical release. One of the biggest benefits of doing it this way and working with EPIC cameras is that all video deliverables at 1.78 do not require a push-in. In other words, we simply remove the 2.40 matting and are left with a 1.89 source which can be adjusted to fit 1.78. So the 1.78 version is just as clean and clear as the 2.40.
Finally, even though the cost for 4K DI was not budgeted on this film, it does not fly in the face of what 4K supporters (including myself) believe. Jim has been very vocal lately on 5K acquisition. SONY has recently tripled their 4K capture offerings. But even though FLIGHT is exhibited in 2K, NONE of the benefits of 5K are wasted in a 2K finish. -That goes for everyone. While I prefer a 4K finish, the 5K capture still delivers a measurably superior image to a solid 2K DI and that's why FLIGHT still looks so good on the big screen, as do your pictures. Taking steps towards more 4K releases starts with 4K+ capture. The international cinema industry needs to be educated and very few read RedUser. But every high resolution film we make helps production and distribution companies inch towards mandating 4K mastering...which is getting closer and closer every time we shoot on a RED.
| m |
http://www.hdvideopro.com/display/features/mayday.html