Mike P.
Well-known member
The only reason I like native .r3d support is so that I don't have to waste time transcoding OR waste storage space having an second set of ProRes/DNxHD/Proxy files. In terms of storage, r3d raws are actually fairly light weight (given the resolution, colour depth, and raw). The debayering is what requires processing power, and that's what is finally getting mitigated… Whether at 1/4 or 1/2 or full res, the advantage is in not needing a second set of non-r3d files just to edit. It's been this way since CS5.5 mind you, but now everyone is on the same page performance-wise.
That said, I half-agree with Paul; things like libraries should have been there from the start and for serious audio work you need to rely on 3rd party software (that pretty much costs as much as FCPX does)… You can't even properly export to use tried and true solutions, which is kind of bunk. That said, for quick turnarounds, it's a pretty easy to go from camera-to-edit, which is something I appreciate.
That said, I half-agree with Paul; things like libraries should have been there from the start and for serious audio work you need to rely on 3rd party software (that pretty much costs as much as FCPX does)… You can't even properly export to use tried and true solutions, which is kind of bunk. That said, for quick turnarounds, it's a pretty easy to go from camera-to-edit, which is something I appreciate.