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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Final Cut Pro X Released

You can get refunds on apps, actually. At least, you could 3 or so months ago.

Yes, did some research on the mater and also swinging the bat at the local Apple store were we have had a good relationship for many years. If the software is defective or incompatible, there is that possibility. I reckon it is on both counts :-(

We, as the users, must make noise about this to Apple.
 
I love these people who say they are jumping ship. I wonder if they have downloaded FCPX or indeed, if they have a ship...

Liam, virtually all your posts are kinda angry and stern sounding, along with just a wee bit condescending. Read them. Nothing personal, but read them, you'll see.
 
Okay, in the spirit of 'Peace, Love and Understanding' I'll ask you all is there some bigger picture I'm missing here? Have Apple simple developed a platform rather than a stand-alone app?

Quite likely, yes, the foundations are there. But Apple hasn't told anyone - not very useful if you are a 3rd party developer!

Have they simply taken the first step to providing one application that handles editing/grading/compositing? Is there code or the potential for other companies to provide all this in the FCPx?

Yes, but by the time Apple implements things properly, Adobe could do it too. Premiere + After Effects (After Effects already has scripting).

And Avid and Autodesk have decades of experience in combining editing / grading / compositing. Smoke, Avid DS, Symphony for example.

Also The Foundry make a great compositing package (Nuke) and are taking promising steps with some kind of on-set DIT / editing package (Storm) which could potentially develop into an editing / grading / compositing app.

I'm not a software guru so I don't know. Could it be possible that Apple wants to do away with multiple applications (editing, grading, compositing etc..)? If it's built from the ground up, have they just provided an 'empty building' in which they hope to have third party developers fill it with all manner of amazing abilities?
Or does it seem that this is not the case?

The honest answer is that it's not properly documented. So it'll be a while before 3rd parties can build anything to fit in the building, so to speak.

I know some FCP plugin developers and they are as much in the dark as everyone else.

Secrecy is not a good policy if many parties need to move together quickly together. To continue the building analogy, imagine if the architect kept the plans secret from the lighting designer?

LOL - who is it that is taking it personally?
The one not really contributing to the discussion with anyone of substance except to voice that he's angry people dare to call "his" software "not pro at the moment" because it is currently lacking basic features :P

Anyway, cool stuff. I'll keep playing with FCP X - and the moment it doesn't totally suck for work that needs professional-level finishing, mixing, color, etc (either by becoming friendly with other apps or scriptable or Apple making the internal tools so good that you don't need to go outside - a bit unlikely in the near future though!) I'll check back in.

Bruce Allen
www.boacinema.com
 
Just to give credit where credit is due: kudos to Alexander for being the optimist among us! We may not all agree, but I absolutely respect your positive spirit!

Heh ... thanks!

I just hope my optimism reflects some reality, not irrational techno-weeny exuberance.

Time will tell.
 
Here's the bottom line.

As a professional that uses Final Cut on a daily basis there is no way I can use FCPX right now. I receive tape media on a daily basis. I MUST have timecode because I do offline editing. I have to deliver cuts on tape, DVD, FTP, WMV, or whatever the client asks for. OMFs, XML, EDLs are a MUST, period. I work with 8 editors, we MUST be able to share cuts. I have to be able to organize all the media they way I want. I have to be able to work off a server. We have over 200TB of media.

We won't be buying FCPX anytime soon. In fact, we're starting to discuss what to move to next in case Final Cut never addresses these issues. When you release brand new software, you don't your customers to start thinking about other software as options.
 
I don't have FCPX and haven't had a look at the online manual yet, so maybe the answer is obvious but I wonder, does FCPX support control surfaces at this point, specifically the Euphonix (AVID?) MC Color?
 
Here's the bottom line.

As a professional that uses Final Cut on a daily basis there is no way I can use FCPX right now. I receive tape media on a daily basis. I MUST have timecode because I do offline editing. I have to deliver cuts on tape, DVD, FTP, WMV, or whatever the client asks for. OMFs, XML, EDLs are a MUST, period. I work with 8 editors, we MUST be able to share cuts. I have to be able to organize all the media they way I want. I have to be able to work off a server. We have over 200TB of media.

We won't be buying FCPX anytime soon. In fact, we're starting to discuss what to move to next in case Final Cut never addresses these issues. When you release brand new software, you don't your customers to start thinking about other software as options.

Heh.

I think that's a bit premature.

I also think you have to face an unpleasant reality - even if FCP X as it stands today is the final version and it is never updated ... there will be a lot of people bringing you projects from FCP X. You're going to need to have it on hand, if only for compatibility.

For myself, I'm in no rush to buy FCP X. I'm actually accelerating my plans for Resolve instead. I can continue to use FCP 6. I'm contemplating Premiere CS 5.5 - I have to update Photoshop, Illustrator and Acrobat anyway. (I still have CS1 if you can believe that .. so its past due.)

I was considering Smoke ... but I decided its just too expensive for my post business right now.

I'll get FCP X ... I like the thing to be frank from my very little time with it. If nothing else, I can use it as an assistant editor once it gets export/interchange with other applications sorted out and a couple of camera formats are supported (like R3D!!) Even if that never comes to fruition ... I'll need it for compatibility.
 
I don't have FCPX and haven't had a look at the online manual yet, so maybe the answer is obvious but I wonder, does FCPX support control surfaces at this point, specifically the Euphonix (AVID?) MC Color?

No.

Some control surfaces let you define what the controls do ... softkeys and such.

FCP X uses a different paradigm in its current interface for color correction ... I'm not sure that the 3 ball grading panel makes much sense with the current UI. Of course ... I'm not a fan of the current UI at all. It works ... but its not as good as what we had in Color or FCP 6/7.
 
I got my money back.
 

Walter lost my respect a long time ago, when he couldn't understand the concept of real time operation of Resolve. Coming from Color background he'd blasted Resolve for not being able to operate in real time (?!). He did this, while being selected as a Resolve beta tester and it took me a lot of effort to explain to him, why his hardware set up was wrong (he had used just 1 GPU) and why HE wasn't getting it...
 
Well, it will be interesting to hear from potential third party developers on what they make of FCPx. I hope it's the begining of some sort of all-in-one platform.
If Apple are good at doing anything, it's reinventing the way things are done. They often display a knack for seeing a bigger picture than the very people in that industry. Just maybe it's something we're all not seeing at the moment.
Remember what we have learned fro history:
- The printing industry didn't revolutionize itself, it took a software company to do that.
- the music industry didn't revolutionize itself, it took a computer company to do that.
- the phone industry didn't revolutionize itself, it took a computer company to do that.
- the camera industry didn't revolutionize itself, it took a guy who made handgrips and sunglasses to do that.

I really hope for our sakes that there's something bigger at work here. Something that will take us all by surprise as it unfolds.
 
FCP X uses a different paradigm in its current interface for color correction ... I'm not sure that the 3 ball grading panel makes much sense with the current UI. Of course ... I'm not a fan of the current UI at all. It works ... but its not as good as what we had in Color or FCP 6/7.


Now that you mention the change in the UI for color correction, it would make sense that MC Color wouldn't work.

I'll probably wait on getting FCPX for awhile, or if I'm bored I'll get it to play around with my DSLR. Which, of course means I would actually have to shoot with it. hmmm... maybe not.

I mean, damn, no R3D, really? Yeah, it's not ready for prime-time but if it supported R3D I wouldn't hesitate.
 
Another point just occurred to me. There is no upgrade pricing or backwards compatibility, i.e. absolutely no lock-in of existing users. Unless Apple is stupid, it must be clear for them that existing FCP users are at least as likely to jump ship as they are to upgrade. Moving from FCP7 to FCPX actually makes less sense for lots of people than switching over to Premiere or Avid. Think about it.

To the pessimist, it may mean that Apple doesn't care about its existing users, and is now interested in a whole new group of people.
To the optimist, it may mean that Apple has such a solid roadmap for FCPX that they can afford to give up a huge chunk of their inherent competitive advantage.

We'll see.
 
All this talk talk talk about monkey ball sucking unusable premature crapware with no support for r3d files. Oh my.

I bought FCPX & Compressor this morning, while I was on client call talking over a small edit project.
Got the materials, imported and cut, low and behold FCPX did the job. I just sent off the file and a $2500 invoice.

Turned out to be a pretty good day.

Surely not editing Red footage or sending to a colorist or doing all the other things I and many others do here.
 
We work very very hard on making sure the mac is a great editing platform. We are 100% feature parity (we finally got the mac version of universal counting leader in 5.5 which was the last windows only feature, did anyone notice?). About half the team develops on the mac as the main platform (me included been working on adobe mac video software for over 12 years now) and the other half work first on windows. Every member of the team has a mac and windows machine. Give us a try there is a free 30 day demo that is fully functional and a lot of online resources. Join me in the Adobe Workflow section of this forum if you have questions.

Cheers

Dave

i can vouch that you will not regret it. native Red support is the best of any NLE by WAY far.
 
I have a confession to make. As a safety net, and understanding that FCPx may take a while to be fully implemented, I have gone back to an old friend - Avid. I will still use FCP 7 and Adobe CS5, but something tells me that FCP 7 will be used less and less over the next few months, as I need a stable editing infrastructure that allows for sharing projects, has a solid offline/online workflow and allows me to easily share projects with colorists, sound mixers/designers, and VFX. Apple is phasing out FCP 7. I will probably phase it out too. CS5 has some very useful tools and will be an important piece of the workflow. But as a nuts and bolts editor, it looks like it's back to Avid, where it all began for me. In the meantime, I will keep close tabs on FCPx, trying to learn everything I can about it, and if it matures in to a robust NLE I'm sure I will be back. I think it has potential. Anyway....
 
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