Chris Kenny
Well-known member
The actual output from your graphics card is the monitor refresh rate you select in the driver. The number of unique frames displayed per second is up to the software you are using.
Yes, but if the GPU can drive the screen at a refresh rate that matches the video frame rate (or is an even multiple of it), you get entirely accurate motion cadence. Otherwise the display pipeline is implicitly adding pulldown. (Mind you, most computer displays won't sync up at anything but 60 Hz; but TVs or video projectors hooked up via DVI to HDMI adaptors often will.)
But I haven't seen any evidence for this actually going on under the hood in FCP X.
Apple claims it has a "ColorSync-managed color pipeline". This would be pretty hilariously misleading if it were just doing quick and dirty gamma correction. FCP 7 did quick and dirty gamma correction, and Apple never advertised it like that.
Of course all of the QT/ColorSync behavior is rather badly documented, so who really knows.
I'm still trying to grasp the differences between ICC profiles and 3D LUTs
ICC profile conversion can produce the same results as 3D LUT conversion. In fact, I believe Light Illusion has an application that can generate an ICC profile based on a 3D LUT.