Subhadip Sen
Well-known member
FCP X has a lot of potential. It certainly does. As does Adobe CS6. As does Vegas Pro 11. It's great to be hopeful and optimistic, but let's wait for a moment and think about our work TODAY. For starters, can we edit R3D natively in FCP X? No. So we will use a software that can. On a very objective level, FCP X is clearly not the best solution for R3D work and there's no rational justification for using it in a R3D workflow, today. When or if FCP X does achieve feature parity - for essential features - to competing software, I am sure we will all give it a second look. 5 weeks after release it is still useless for most of our work.