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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

FCPX Workdflow

Anthony DeRose

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Hello all,

Just got my Komodo tonight and rolling some clips to test it out. Are you not able to open the R3Ds in FCPX? I updated to the latest version of FCPX as well as the Red Apple Workflow. My clips are just blank, when I open in Red Cine X they appear just fine.

Thanks in advance
Anthony
 
Just got my Komodo tonight and rolling some clips to test it out. Are you not able to open the R3Ds in FCPX? I updated to the latest version of FCPX as well as the Red Apple Workflow. My clips are just blank, when I open in Red Cine X they appear just fine.

Anthony, it sounds like your Mac isn't handling Metal RED RAW decode properly, which was added in the latest version of FCPX.

Try going to System Preferences > REDcode > disable GPU decode (decompression)

Restart FCPX and see if you can play the clips after disabling Metal (GPU decode).

I was able to reproduce your problem on a MacBook Pro 16-inch. This might also mean that REDCINE-X PRO 52.1 (current version) doesn't use Metal yet (still using OpenCL), which would explain why it works in RCXP and not FCPX.

If your Mac hardware supports Metal, then you should file a bug to report that RED RAW Metal decode isn't working.
 
Hello all,

Just got my Komodo tonight and rolling some clips to test it out. Are you not able to open the R3Ds in FCPX? I updated to the latest version of FCPX as well as the Red Apple Workflow. My clips are just blank, when I open in Red Cine X they appear just fine.

Thanks in advance
Anthony

Need specifics as to what you are running and your OS/Mac config.
There were issues with RED files of late.
I don't update often enough to experience these.
 
Hey Anthony,

Would your GPU happen to be Nvidia based?
I experienced the same issues as you and both systems happen to have Nvidia GPUs that support MetaL but didn’t seem to work with R3D files.
Another system with an AMD GPU worked fine with this latest update.

Brian Timmons
BRITIM/MEDIA
 
Hey all thanks.

I disabled GPU decode and restarted still having same problem with FCPX showing no media in the card.

My settings are
Catalina 10.15.6
iMac Retina 4k
3.3 Ghz quad core Intel i7
GPU Intel Iris Pro Graphics 6200
 
Don't know for sure but I have a suspicion this issue currently affects non AMD GPUs.
I sent a feedback form to Apple regarding the issue. May do the same for RED as I'm not sure they see this in the forum.
Hopefully they both can work on a fix for this.

Brian Timmons
BRITIM/MEDIA
 
Hello all,

Just got my Komodo tonight and rolling some clips to test it out. Are you not able to open the R3Ds in FCPX? I updated to the latest version of FCPX as well as the Red Apple Workflow. My clips are just blank, when I open in Red Cine X they appear just fine.

Thanks in advance
Anthony

You need at least one gpu card with amd Navi architecture (not Vega)
Such as the rx5700xt 8go
 
You need at least one gpu card with amd Navi architecture (not Vega)
Such as the rx5700xt 8go

Hey Greg,
Did you see this stated somewhere regarding Navi architecture being required?
I do have a machine with a 5700xt that plays RED footage fine so I’m not disagreeing but this is the first that I heard of this requirement.
On another thread concerning the Apple workflow installer it seems that at least one user is playing back RED footage with 10.4.9 using an iMac Pro based on the Vega 64.

Brian Timmons
BRITIM/MEDIA
 
Are you trying to read directly from the card? Check your read/write permissions to that external device for Final Cut access, or transfer the files to another drive or location. I have run into issues with Final Cut permissions a couple of times.
 
Hey Greg,
Did you see this stated somewhere regarding Navi architecture being required?
I do have a machine with a 5700xt that plays RED footage fine so I’m not disagreeing but this is the first that I heard of this requirement.
On another thread concerning the Apple workflow installer it seems that at least one user is playing back RED footage with 10.4.9 using an iMac Pro based on the Vega 64.

Brian Timmons
BRITIM/MEDIA

Hi Brian,
fcpx supports metal since 10.4.7 of course it will work with vega it's just that navi is the next thing.
I had to upgrade (as always) to Catalina for every thing to work fine davinci resolve... (real time playback)
I didn't mean it as a requirement, just that every thing is moving that way right now the "big navi" RDNA gpus are coming soon
So when thinking new tech aka Komodo we will "need" the workflow to follow.
And vega beeing older cards, we can really see the difference in price/performance.
 
Komodo files are not being read (or being able to import via Source Browser) in Avid MC either...I’ve been in contact with Red and Avid about this -waiting on the latest Red plugin to drop so I can incorporate footage into my existing timeline.
 
I can import and see the files perfectly, however, it is slow! I have a new iMac 2020 10 core, 64 RAM, AMD Radeon Pro 5700 XT 16 GB and it still crawls. Even tried proxies! Long work around.
 
I can import and see the files perfectly, however, it is slow! I have a new iMac 2020 10 core, 64 RAM, AMD Radeon Pro 5700 XT 16 GB and it still crawls. Even tried proxies! Long work around.

With Komodo footage and the latest FCPX? With that machine you should be able to playback R3Ds no problem in Better Performance mode.
 
I can import and see the files perfectly, however, it is slow! I have a new iMac 2020 10 core, 64 RAM, AMD Radeon Pro 5700 XT 16 GB and it still crawls. Even tried proxies! Long work around.

I'm on a 2013 Trashcan Mac (6 core, 64gb RAM, 2x AMD D700 6GB) and the Komodo footage plays back smoothly in FCPX with grade and luts applied.
 
I can report that with the new Red plug in Komodo footage does work in the latest iteration of Avid Media Composer...sorry, I know this is an FCP thread but I didn’t feel the need to create a separate one since the post production handling of these files is a new world unto itself. But they know work alongside any other R3D files within MC.
 
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