Blair S. Paulsen
Well-known member
- Joined
- Dec 28, 2006
- Messages
- 5,503
- Reaction score
- 34
- Points
- 48
- Location
- San Diego, CA
- Website
- www.alacritymedia.com
Perhaps FCPX could offer alternative GUIs and the editor could choose whichever tool set they prefer. The actual manipulation of data could still be based on the latest tech. The editors that can zip through projects using the X modality with roles, magnetic timeline, etc can rock on. Editors/projects that are best served by a more traditional track based modality can choose that. My analogy would be a blueprint that has top view, side view, front view options.
Having completed several complex long form projects on FCP I developed some effective strategies that relied on the way tracks operate. Is there a better way to do the same things in FCPX? Perhaps, but with the nomenclature changes/paradigm shift I have had little luck finding alternative strategies.
In a perfect world Apple would have kept improving Final Cut while maintaining the track based approach, then released X as either a separate product or as a "room" in FCP. Where I am most firmly in agreement with Hrvoje is the frustration of feeling forced to work a specific way.
Cheers - #19
Having completed several complex long form projects on FCP I developed some effective strategies that relied on the way tracks operate. Is there a better way to do the same things in FCPX? Perhaps, but with the nomenclature changes/paradigm shift I have had little luck finding alternative strategies.
In a perfect world Apple would have kept improving Final Cut while maintaining the track based approach, then released X as either a separate product or as a "room" in FCP. Where I am most firmly in agreement with Hrvoje is the frustration of feeling forced to work a specific way.
Cheers - #19