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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Even though Color can see the R3D now, I STILL USE REDCINE its so sweet.

BigLu

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This is just an observation I thought some of you might want to know.
Having to do with REDCINE and Color for a RED workflow.

I thought that once FCP Color could see and read the R3D files that I would do away with the tricky REDCINE program that has taken me threw all my projects with RED.

But after doing a project over the last 3 days with the R3D files in Color and doing a comparison test with REDCINE.

I have even a greater respect and appreciation for REDCINE.

I spent a full day grading the same exact clips using REDCINE as my 1 light.
Out of that uncompressed into FCP then into Color and finishing in color.

Then I took the same clips directly into Color grading from the R3D using the RED room and treating the clips as similar as possible.
And i was more satisfied with the outcome I got using REDCINE.

There is something very sweet, very clean, and elastic with the S-Curve in REDCINE that i cant mimic in COLOR as quickly.
I can match it but I am able to move along quickly in REDCINE and I am now just used to it.
The combination of both REDCINE and COLOR is so extremely powerful.


Ultimately when i do a good job in REDCINE I get upwards of 95% there in my grade. I find myself hardly making any adjustments in Color. Its almost boring or i feel like im not working hard enough.

But in reality i did most of the work in my 1st light in REDCINE.

It makes me wonder how does it feel to work with a SCRATCH.

Who ever made REDCINE . Props

I will continue to try and figure out how i can get around using REDCINE but its gonna take hard work.

For now I cant say enough good things about REDCINE.
Although it pisses me off in many ways its results are beautiful.
 
There is something very sweet, very clean, and elastic with the S-Curve in REDCINE that i cant mimic in COLOR as quickly.
I can match it but I am able to move along quickly in REDCINE and I am now just used to it.

The Luma curve in the Primary rooms would offer the same function - have you been using it?
 
I don't think the luma curve is "the same" as the curve in RED tools. The luma curve in Color works on, you guessed it, the luma of the video, whereas the curve in RED tools works on RGB data. Curving on luma leaves chroma alone, which means you don't get the "darker = more saturated" effect of RGB curves.

Graeme
 
They definitely seem different I like the Richness that the curve gives in REDCINE vs Color to start my 1st grade.
 
Use a "curve" node in the ColorFX room, as then it should act more like the ones you're used to in our tools.

Graeme
 
I agree, most of the time on most shots I can get about 90% there. Quite often when I find myself needing one or two power windows in shots where I want a nice gradient on the sky or to adjust the balance of this or that in a shot but REDCINE is a great tool.

Now Graeme, where is the next version that supports build 18 ana and audio for MAC?
 
I find the Luma Curve in the Color.app Primary room to be of limited use. The results it gives seem "stair-steppy" to me.

The combo of REDCINE and Color is still a very useful and valid workflow. Bake in a nice S-curve out of REDCINE first, then finish the grade in Color. Sure, you lose access to the raw data this way, but it's better than trying to work around Color's crummy Primary curves by using the ColorFX room.

After all, Da Vinci operators have only until recenty done without Curves, and they still manage to crank out great work. In fact, you'd be hard pressed to find any serious veteran colorists that use Curves as a major parrt of thier grading process.

May just be old-fartism, though :P
 
I don't think the luma curve is "the same" as the curve in RED tools. The luma curve in Color works on, you guessed it, the luma of the video, whereas the curve in RED tools works on RGB data. Curving on luma leaves chroma alone, which means you don't get the "darker = more saturated" effect of RGB curves.

I knew I'd get called out on that; should have slept on it :)
 
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