Bob Gundu
Well-known member
- Joined
- Mar 17, 2011
- Messages
- 10,238
- Reaction score
- 3
- Points
- 38
- Location
- Toronto, ON Canada
- Website
- www.10fh.com
When I'm hired as a DP I don't write the story - and if I do that's a separate contract and negotiation, that may as well be another person a steh two jobs are very separate. As a DP - regardless of who wrote the script - I offer that the finest details will be taken care of in the most attentive and sensitive way possible within the confines of available time and money. As a DP I am paid to deliver the best visual quality possible. If you think thats' not important, why are you a DP? Think of what you are saying, it's the equivalent of saying you aim low-ish in your work because anyway who cares, the writer's job is all that matters. I doubt you really want to say that, not here, and likely not even to yourself.
It doesn't matter what people managed to do 40 years ago - at the time they were using the best technology they coudl afford in the best way they could, and I try to do the same now as best I can.
RR debayer is not the best, a better alternative is always affordable to any production (any production can afford a few hours of render time at the very end of post), and so choosing that better alternative is an obvious choice. Sometimes complicated light set-ups and so on can eat too much set time and negatively affect story or actor comfort, and there compromise is indeed needed of visuals vs story, there it's important to remember the importance of story and performance - but here - software debayer does not affect story at all. The actors have gone home when debayer is done - story will be the same, just the image quality will be better.
Debayer quality aside, I look at being a DP more than delivering the best quality on whatever media. There are so many elements to telling a story beyond the script. Naturally we have to add the visual as the cinematographer. The aesthetics of the camerawork is more important to me. The decision for a DP to go handheld vs. sticks is major. A dolly shot vs. static is major, etc., etc. It's all tone and thats what gets me excited. I'm on Reduser and I enjoy the technical side of my craft as many others on this forum. But when I look at the legacy of films that have shaped my knowledge of the craft, my emotional response is mainly derived from "the dance". I love blocking out scenes with the director. For me, if the blocking isn't sitting well, it sets off a chain of bad compromises and the scene falls flat. After blocking, the decisions for light come into play. A super key ingredient to the story. Then lenses and framing decisions which incorporate how animated the camera is going to get. All decisions before the debayer stage. Perhaps we are saying the same thing? In any case, this thread is indeed about debayering and perhaps you misunderstood me, I do prefer software encoding over hardware.