charles lim yi yong
Well-known member
- Joined
- Aug 9, 2011
- Messages
- 405
- Reaction score
- 0
- Points
- 0
is there an upgrade scheme for old red rocket card users?
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: this_feature_currently_requires_accessing_site_using_safari
Good idea, Axel ... I'll do that in the morning when I get to the Lab .... I did render out 6K ProRes4444 QuickTimes from the DRAGON .r3ds but I think Vimeo is only allowing HD playback.
Phil, is there any way to change playback resolution in Vimeo like there is 4K YouTube?
Neil
15 seconds of material taking 1:52 to render is more than 7x realtime. That's a a major ouch.Yeah this is what I am really surprised at if this is true. I;'m REALLY hoping there was some kind of other bottleneck. How do we go from near realtime transcoding of MX material with the old rocket to 2.5x realtime with RR-X which is supposed to be 3-5 times faster? I know it's 6K so a lot more information but I thought the new rocket would make up for it and at least put us back to realtime.
RR-X FULL debayer of 5 x 3 second clips took 1 minute 52 seconds RCX-P software only FULL debayer took 7 minutes 7 seconds
I'm hoping that Neil simply didn't have the RR-X activated, and had GPU acceleration activated instead, when he did the RR-X test, and that he accidentally deactivated the GPU for the GPU test. That's about the only way I can make sense of this.
... we all know that RED gets their products out there for us all to test and give them feedback ... these guys listen to what we have to say and make necessary changes and improvements ... the reality is that RED is delivering a very sophisticated 6K camera and ecosystem NOW when no one else on the planet is even attempting it at the moment .... so let's all show some respect (and gratitude) that the RED engineers are pushing the envelop and we are sharing in that experience
Neil
Overall, very impressed with what RED have achieved with new Red Rocket-X card .... if you're shooting DRAGON you should have one of this in your system. Even EPIC 5K processing benefits from the quality and speed of the RR-X.
l
Neil,
if you are on it, maybe the best would be the following:
1. Extract a single frame by trimming the R3D file to just that frame.
2. Convert that frame using the defaults to TIFF16 uncompressed using software only full deBayer (without GPU - is that possible?).
3. Convert that frame using the defaults to TIFF16 uncompressed using GPU accelerated software only full deBayer.
4. Convert that frame using the defaults to TIFF16 uncompressed using RED ROCKET (old) full deBayer.
5. Convert that frame using the defaults to TIFF16 uncompressed using RED ROCKET-X full deBayer.
Then zip those 5 files and share them with us. I think that would give all of us the best clue on which approach might give us which kind of results and help us to make a good decision where to invest the right budget (in GPU, in ROCKET-X, etc.).
I don't mind if you extract more than one frame - but I think it would help more to see several single frames from completely different clips rather than having a sequence of a single clip.
By sharing the R3D single frame, other users might chime in to help out if you can't manage to create all exports on your side.
Best regards,
Axel
Since when was hardware debayering better quality than software? Hardware certainly provides the best option for speed/quality, but software quality has the edge for sure. At least with the old RR anyway.
RR-X FULL debayer of 5 x 3 second clips took 1 minute 52 seconds
RCX-P software only FULL debayer took 7 minutes 7 seconds
l
Something is seriously wrong with your tests.
Its making it look like post on dragon projects would be a nightmare and that the rocket-x is insanely slow.
Phil's clips were shot 2:35, not even full 2:1.
That is only 15% more resolution than 5K full on the Epic that we normally shoot, so I hoped your number were wrong.
Can't help on the very slow rocket-x front, but post workflow for Dragon does not seem nearly as bad as your test shows.
I used the same 5 clips provided by PHIL
Output 5 x 3sec clips to EXR Full Resolution / simultaneous transcodes - (software redline decode)
REDCINE-X PROFESSIONAL Build 21.1.30346 Beta
[10-08-13-58-07-917] Batch Job Complete: A002_C020_10030T Duration: 00:02:36.625
[10-08-13-58-09-387] Batch Job Complete: A002_C008_1003V8 Duration: 00:02:39.096
[10-08-13-58-09-856] Batch Job Complete: A001_C027_1003FG Duration: 00:02:39.565
[10-08-13-58-11-393] Batch Job Complete: A001_C069_10031T Duration: 00:02:41.102
[10-08-13-58-12-383] Batch Job Complete: A002_C021_10036V Duration: 00:02:42.092
15secs = 162secs render = 10x realtime
Output 5 x 3sec clips to EXR Full Resolution/ 1 at a time transcodes - (GPU)
[10-08-14-20-53-731] Batch Job Complete: A001_C027_1003FG Duration: 00:00:15.440
[10-08-14-21-07-289] Batch Job Complete: A001_C069_10031T Duration: 00:00:12.553
[10-08-14-21-21-411] Batch Job Complete: A002_C008_1003V8 Duration: 00:00:13.115
[10-08-14-21-35-465] Batch Job Complete: A002_C020_10030T Duration: 00:00:13.050
[10-08-14-21-49-495] Batch Job Complete: A002_C021_10036V Duration: 00:00:13.014
15secs = 67 secs render = 4.5x realtime
Software only decode is only a little slower than your Rocket-X decode
Single GPU decode (GTX680) is almost twice as fast as your Rocket-X decode.
If someone would explain the --deviceName gpu option for redline it would be even faster.
I used EXR as that is our normal workflow, other formats may be better or worse.
I did a quick AB of GPU/Software decode in AE, did not see anything horribly different, this is using the latest build which seems to have fixed the gpu artifacts.
Now I'd really like to see some full resolution 6144x3570 R3Ds posted.
Looking like GPU is a good solution and Rocket-X may be only useful for laptops, and even then?
PS. You can just look at the log file, you dont need some silly iphone stop watch to check render times.
Please read my early posting ... already said I'd re-do the test .... plus our Lab machine has lots of different beta software on it ... the purpose of the test was to get a feel for the image quality of the RR-X renders versus software only ... jeezz guys, take a deep breath and exhale slowly.
Neil
the purpose of the test was to get a feel for the image quality of the RR-X renders versus software only l