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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

DRAGON and VR...

Lucas Wilson

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Hi all,

Long time since I've posted on RedUser, and my path since then has gone all sorts of interesting places. One of those places is firmly embedded in the VR world. I thought the collective would like seeing these rigs.

This setup is being used for 3 upcoming VR shoots for big-name clients. And the production/post pipeline just works. Shoot and deliver - to Oculus Rift DKI or DKII, Samsung GearVR, Google Cardboard, and others.

Stay tuned... ; )

Best,

Lucas
 

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Ha! Hey Peter... I was actually pulled into that conversation with a different adult entertainment company. I just... well... it was a bad idea on *so* many levels. : )
 
No. It's Stereo.

Where is the depth coming from if you only have the one camera per direction without total overlap? Does that mean you are tessellating a displaced sphere and then re-rendering each VR eye?
 
Look at the picture titled "Rig3." That is a stereo pair that points at the primary point of focus for the filmmaker, which covers about a 170 degree hemisphere to the front of the viewer. The rest of the cameras are 2D. So, a more accurate way of describing this rig is "3D + 2D."
 
Any thoughts about doing this real-time? Seems near impossible to me, but what do I know?
 
Realtime stitching/viewing on a Rift is hard. Not impossible... but hard. And for 3D, very hard! But we have a very good and consistent dailies workflow that flows smoothly into editorial, color, and finish. Also for binaural + tetrahedral audio.
 
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