Which, at this point, is the preferred method... color grading 2K DPX files or RED QuickTime files (and finishing with 2K QT)? Also, is there a difference between RED QuickTime and QuickTime wrapped R3Ds? Thanks, Tommy
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DPX holds only 10-bit data where native R3D can hold 12-bit raw data.
DPX holds only 10-bit data where native R3D can hold 12-bit raw data.
There is a 16 bit version of DPX format as well. In case LIN gamma is the preferred method of grading with a true LIN RED originated material and REC-709 deliverables, it can be easily achieved by using 10 bit LIN DPX format. 10 bit LOG DPX can handle most of film's dynamic range of 12-14 stops, so RED material will be fine with it's more limited dynamic range, even while the employing 10 bit resolution and a LIN gamma.DPX holds only 10-bit data where native R3D can hold 12-bit raw data.
If you are experienced with handling 10-bit DPX data well, but not certain about going through R3D workflow, you might want to start off with DPX output with balanced setting, then after you gain experiences with developing R3D footage then switch to handling R3D natively.
For Quciktime with R3D, there is always native R3D file, then proxies in QuickTime format with different sizes to do offline editing. Wrapped QT means QuickTime clip with R3D data wrapped in, so it won't need original R3D data to work natively.
There is a 16 bit version of DPX format as well. In case LIN gamma is the preferred method of grading with a true LIN RED originated material and REC-709 deliverables, it can be easily achieved by using 10 bit LIN DPX format. 10 bit LOG DPX can handle most of film's dynamic range of 12-14 stops, so RED material will be fine with it's more limited dynamic range, even while the employing 10 bit resolution and a LIN gamma.
There is a 16 bit version of DPX format as well. In case LIN gamma is the preferred method of grading with a true LIN RED originated material and REC-709 deliverables, it can be easily achieved by using 10 bit LIN DPX format. 10 bit LOG DPX can handle most of film's dynamic range of 12-14 stops, so RED material will be fine with it's more limited dynamic range, even while the employing 10 bit resolution and a LIN gamma.
Please clarify that you don't mean linear to light when you talk about LIN DPX.
True linear (to light) from a 12bit linear source put into a 10bit container will be too destructive.
12bit linear (to light) put into a 10bit container with a REC709 gamma encoding is fine.
In general, it's not good to use Lin when talking about gamma encoded images.
All of the high end color grading systems do support 16 bit DPX. And yes, you're correct, 10 bit LOG DPX is the preferred DI workflow.I don't think many apps support the 16bit version of DPX. Shake requires you to have a bit depth node set to 16bit to make a DPX file higher than 8bits, but it's not 16bits.
I believe pretty much 10bit DPX is what most people use and support.